Bandwidth-aware peer-to-peer 3D streaming

Chien Hao Chien, Shun Yun Hu, Jehn Ruey Jiang

研究成果: 書貢獻/報告類型會議論文篇章同行評審

8 引文 斯高帕斯(Scopus)

摘要

Peer-to-Peer streaming support for 3D content (i.e., P2P 3D streaming) has recently been proposed to provide affordable and real-time virtual environment (VE) content delivery. However, the generally limited client upload bandwidth requires maximal bandwidth utilization for effective streaming. This paper proposes Bandwidth-Aware Peer Selection (BAPS), a peer selection strategy that improves the bandwidth utilization for 3D streaming. BAPS avoids request contention and peer overloading as object and user densities increase, thus improving both bandwidth utilization and system scalability. We compare BAPS with strategies that select from only peers within the area of interest (AOI) as data sources and do not consider bandwidth capacity. Our evaluation shows that BAPS achieves better performance in general, and maintains a stable minimal quality of service (QoS) for streaming, which is important for commercial applications.

原文???core.languages.en_GB???
主出版物標題2009 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009
DOIs
出版狀態已出版 - 2009
事件2009 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009 - Paris, France
持續時間: 23 11月 200924 11月 2009

出版系列

名字2009 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009

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???event.eventtypes.event.conference???2009 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009
國家/地區France
城市Paris
期間23/11/0924/11/09

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