Avatar path clustering in networked virtual environments

Jehn Ruey Jiang, Ching Chuan Huang, Chung Hsien Tsai

研究成果: 書貢獻/報告類型會議論文篇章同行評審

3 引文 斯高帕斯(Scopus)

摘要

With the increase of network bandwidth and the advance of 3D graphics technology, networked virtual environments (NVEs) have become popular recently. Early SIMNET and currently booming massively multiplayer online games (MMOGs), such as Second Life (SE) and World of War craft (WoW), are examples of NVEs. Because NVE users' interests or habits may be similar, avatars, or the representative of NVE users, may have similar behavior patterns, which leads to similar motion paths in the NVE. This paper proposes two NVE avatar path clustering algorithms, namely, Average Distance of Corresponding Points-Density Clustering (ADCP-DC) and Longest Common Subsequence-Density Clustering (LCSS-DC). Given avatar paths, both algorithms will produce a collection of path clusters and their representative paths (RPs), which can be used to analyze avatar behaviors for improving NVE design. We take SE user trace data as input of the algorithms to demonstrate their applicability. We also show how to adjust algorithm parameters to obtain high-quality path clustering in terms of silhouette coefficient and cluster coverage.

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主出版物標題Proceedings - 16th International Conference on Parallel and Distributed Systems, ICPADS 2010
頁面845-850
頁數6
DOIs
出版狀態已出版 - 2010
事件16th IEEE International Conference on Parallel and Distributed Systems, ICPADS 2010 - Shanghai, China
持續時間: 8 12月 201010 12月 2010

出版系列

名字Proceedings of the International Conference on Parallel and Distributed Systems - ICPADS
ISSN(列印)1521-9097

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???event.eventtypes.event.conference???16th IEEE International Conference on Parallel and Distributed Systems, ICPADS 2010
國家/地區China
城市Shanghai
期間8/12/1010/12/10

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