Applying kinesthetic real-time interactive technology to develop a martial arts learning system

Wen Chun Hsu, Yung Cheng Lin, Ju Ling Shih

研究成果: 會議貢獻類型會議論文同行評審

摘要

Martial arts are one of China's traditional cultures and sports, practiced not only for self-defense but also for physical fitness and longevity. In modern Chinese society, where health consciousness has been gradually popular, more and more people are engaged in martial arts. By employing the hardware, i.e., Microsoft Xbox Kinect, the authors developed a 3D kinesthetic learning and evaluation system for martial arts. The system provides real-time feedbacks so that learners can understand immediately adjust their postures; meanwhile, it evaluates their learning performance. Analysis of variance (ANOVA) will be adopted to explore the different performances resulting from this system, the traditional method, and common multimedia computer-assisted instruction (CAI). Thereafter, the scores given by the automatic evaluation system would be compared with those given by traditional human evaluation. It is expected that this study can contribute to CAI-based physical education as well as for the martial arts promotion in the future.

原文???core.languages.en_GB???
頁面550-557
頁數8
出版狀態已出版 - 2012
事件20th International Conference on Computers in Education, ICCE 2012 - Singapore, Singapore
持續時間: 26 11月 201230 11月 2012

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???event.eventtypes.event.conference???20th International Conference on Computers in Education, ICCE 2012
國家/地區Singapore
城市Singapore
期間26/11/1230/11/12

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