摘要
Using the multiresolution technique is one way to archive the real-time rendering for the large-scale environment visualization; however, most multiresolution techniques did not consider the appearance of the environment, then the shapes of the models and environment are degraded during lower-resolution rendering. We here presented a multiresolution modeling algorithm using quadric error metrics and provide the error metrics with the appearance attributes of a model such as color, normal and texture coordinates to rapidly obtain multiresolution models with high qualities. The view-dependent technique is one way to further improve the rendering performance of multiresolution models. We here also provide the view-dependent technique for automatically deciding the proper resolution and model structure based on the view parameters to archive a real-time visualization.
原文 | ???core.languages.en_GB??? |
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頁面 | 3925-3927 |
頁數 | 3 |
出版狀態 | 已出版 - 2003 |
事件 | 2003 IGARSS: Learning From Earth's Shapes and Colours - Toulouse, France 持續時間: 21 7月 2003 → 25 7月 2003 |
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???event.eventtypes.event.conference??? | 2003 IGARSS: Learning From Earth's Shapes and Colours |
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國家/地區 | France |
城市 | Toulouse |
期間 | 21/07/03 → 25/07/03 |