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An exploration of students’ computational thinking performance in a scenario-based robotic learning game <callisto summit>
Kung Hou Lin,
Ju Ling Shih
, Tsung Yen Chuang
網路學習科技研究所
研究成果
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雜誌貢獻
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會議論文
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引文 斯高帕斯(Scopus)
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Keyphrases
Game-based Learning
100%
Robotic Learning
100%
Computational Thinking
100%
Scenario Approach
100%
Young Learners
33%
Environmental Protection
33%
Skills-based Learning
33%
Managing Conflict
33%
Scenario-based Training
33%
Population Migration
33%
Block Codes
33%
Programming Task
33%
Large Games
33%
Student Capability
33%
Working in Groups
33%
12-year-olds
33%
Videotape
33%
Learning Components
33%
City Development
33%
Environmental Population
33%
Computational Thinking Skills
33%
Old Workings
33%
Game Map
33%
Psychology
Thinking Skill
100%
Migration
100%
Computer Science
Computational Thinking
100%
Robot
25%
City Development
25%
Task Programming
25%
Social Sciences
Computational Thinking
100%
Environmental Conservation
25%
Migration
25%
Thinking Skill
25%