A study of the perceived recognition affecting the adoption of innovation with respect to the online game in Taiwan

Julia Ying Chao Lin, Edward Shih Tse Wang, Leticia L.Y. Kao, Julian Ming Sung Cheng

研究成果: 雜誌貢獻期刊論文同行評審

10 引文 斯高帕斯(Scopus)

摘要

The potential of online games to become a major global business and the existence of limited related references led to the current study. In this study, Rogers's diffusion of innovation (DOI) theory is applied to investigate the principles for the adoption of online games in Taiwan. The findings suggest that relative advantages and compatibility both have a significant effect on the adoption of online games for purposes of amusement, with the former being more important for early gamers and the latter being regarded as more critical for later gamers. In addition, complexity is found to impede online game diffusion and is regarded as the most important facilitator.

原文???core.languages.en_GB???
頁(從 - 到)813-815
頁數3
期刊Cyberpsychology and Behavior
10
發行號6
DOIs
出版狀態已出版 - 1 12月 2007

指紋

深入研究「A study of the perceived recognition affecting the adoption of innovation with respect to the online game in Taiwan」主題。共同形成了獨特的指紋。

引用此