TY - JOUR
T1 - A new reality
T2 - Exploring continuance intention to use mobile augmented reality for entertainment purposes
AU - Hung, Shiu Wan
AU - Chang, Che Wei
AU - Ma, Yu Chen
N1 - Publisher Copyright:
© 2021
PY - 2021/11
Y1 - 2021/11
N2 - Augmented Reality (AR) is a technology that combines virtual objects with the real world. In recent years, the rapid development of smartphones has provided a suitable environment for AR technology. This study aims to explore the continuance intention to utilize AR mobile entertainment applications, using the decomposed theory of planned behavior. The research hypotheses were verified using structural equation modeling, which revealed that: (1) telepresence, perceived mobility, perceived enjoyment, and perceived connectedness exert a positive effect on users' attitude toward AR mobile apps; nostalgia is the only factor not to do so; (2) perceived critical mass has a significant positive impact on subjective norms, whereas peer influence does not; (3) self-efficacy has a significant positive influence on perceived behavioral control but facilitating conditions does not; and (4) users' attitude, subjective norms, and perceived behavioral control all have significant positive impacts on users’ intention to continue to use the technology.
AB - Augmented Reality (AR) is a technology that combines virtual objects with the real world. In recent years, the rapid development of smartphones has provided a suitable environment for AR technology. This study aims to explore the continuance intention to utilize AR mobile entertainment applications, using the decomposed theory of planned behavior. The research hypotheses were verified using structural equation modeling, which revealed that: (1) telepresence, perceived mobility, perceived enjoyment, and perceived connectedness exert a positive effect on users' attitude toward AR mobile apps; nostalgia is the only factor not to do so; (2) perceived critical mass has a significant positive impact on subjective norms, whereas peer influence does not; (3) self-efficacy has a significant positive influence on perceived behavioral control but facilitating conditions does not; and (4) users' attitude, subjective norms, and perceived behavioral control all have significant positive impacts on users’ intention to continue to use the technology.
KW - Augmented reality technology
KW - Decomposed theory of planned behavior
KW - Entertainment mobile apps
UR - http://www.scopus.com/inward/record.url?scp=85115195215&partnerID=8YFLogxK
U2 - 10.1016/j.techsoc.2021.101757
DO - 10.1016/j.techsoc.2021.101757
M3 - 期刊論文
AN - SCOPUS:85115195215
SN - 0160-791X
VL - 67
JO - Technology in Society
JF - Technology in Society
M1 - 101757
ER -