TY - JOUR
T1 - A learning effectiveness analysis of game-based teaching in economics
AU - Cheng, P. C.Roger
N1 - Publisher Copyright:
© 2020 National Taiwan University. All rights reserved.
PY - 2020
Y1 - 2020
N2 - This article examines the effectiveness of game-based teaching on student achievement in a principles of microeconomics course. A total of twentytwo classes (nearly 1,500 students) participated in the study - fourteen of which (the treatment group consisting of 996 students) made use of two classroom games throughout the first half of the semester while the remaining eight classes (the control group consisting of 488 students) used the lecture-oriented approach. On the same range of topics covering markets, welfare, and public-sector policies, all classes jointly implemented one pretest and two post-tests. We find that students in the treatment group exhibited a more positive attitude toward economics, achieved a significantly greater short-term improvement in their understanding of advanced topics, but differed little in hours of study. Furthermore, the use of classroom games increased the mid-term retention of economic knowledge significantly and comprehensively, including a positive spillover effect on concepts not covered in the games.
AB - This article examines the effectiveness of game-based teaching on student achievement in a principles of microeconomics course. A total of twentytwo classes (nearly 1,500 students) participated in the study - fourteen of which (the treatment group consisting of 996 students) made use of two classroom games throughout the first half of the semester while the remaining eight classes (the control group consisting of 488 students) used the lecture-oriented approach. On the same range of topics covering markets, welfare, and public-sector policies, all classes jointly implemented one pretest and two post-tests. We find that students in the treatment group exhibited a more positive attitude toward economics, achieved a significantly greater short-term improvement in their understanding of advanced topics, but differed little in hours of study. Furthermore, the use of classroom games increased the mid-term retention of economic knowledge significantly and comprehensively, including a positive spillover effect on concepts not covered in the games.
KW - Difference-in-differences approach
KW - Game-based teaching
KW - Item response theory
KW - Learning effect
UR - http://www.scopus.com/inward/record.url?scp=85108453819&partnerID=8YFLogxK
U2 - 10.6277/TER.202012_48(4).0004
DO - 10.6277/TER.202012_48(4).0004
M3 - 期刊論文
AN - SCOPUS:85108453819
SN - 1018-3833
VL - 48
SP - 573
EP - 610
JO - Taiwan Economic Review
JF - Taiwan Economic Review
IS - 4
ER -