摘要
A novel algorithm based on the divide-and-conquer paradigm that helps automatic-vector-generation method decompose the design's complexity. The algorithm uses a partitioning method that recursively divides a design into smaller, more manageable components. Experimental results demonstrate that vector generation methods, with the help of the algorithm, improve the coverage of simulation scenarios.
原文 | ???core.languages.en_GB??? |
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頁(從 - 到) | 111-120 |
頁數 | 10 |
期刊 | IEEE Design and Test of Computers |
卷 | 21 |
發行號 | 2 |
DOIs | |
出版狀態 | 已出版 - 3月 2004 |