@inproceedings{3bc52bafd5e94934812eac7c9b2fce98,
title = "A digital board game based learning system for authentic learning",
abstract = "In this paper, we embedded authentic learning content into a themed board game and presented them by a set of educational equipment- Digital Learning Playground (DLP). DLP applied the idea of mixed reality that students interact to the simulative situations, and also remain some hand-on experience with realia. With this device, we build a digital board game and require students and the teacher to join in to yield the best learning environment- proper assistance and peer cooperation. The showing resulting data depicts that the students were highly engaged and satisfied with learning through a gaming flow. With respect to learning performance, the assessing data indicates an effective learning has been achieved.",
keywords = "Authentic learning, Digital board game, Digital game-based learning, Digital learning playground, Mixed reality",
author = "Chen, {Kuan Chang} and Wu, {Chia Jung} and Chen, {Gow Dong}",
year = "2011",
doi = "10.1109/ICALT.2011.16",
language = "???core.languages.en_GB???",
isbn = "9780769543468",
series = "Proceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011",
pages = "25--29",
booktitle = "Proceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011",
note = "2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011 ; Conference date: 06-07-2011 Through 08-07-2011",
}