利用線上遊戲於國小一年級至三年級學童防災教育推廣效益之研究⎯以桃園防災教育館為例

Ko Ying Lin, Chih Chung Chung, Zih Yi Li

研究成果: 雜誌貢獻期刊論文同行評審

摘要

Taiwan often suffers natural disasters such as typhoons, torrential rains, and earthquakes, causing severe loss of life and property. Under the premise that disaster prevention education is included in Grade 1-9 Curriculum Guidelines, the disaster prevention education program has become one of the compulsory courses for schoolchildren. It is vital for primary school children to acquire disaster prevention knowledge, strengthen basic disaster prevention concepts, and then gradually promote simple rescue or response skills while they are in the face of disasters, so to reduce the loss of lives and property. This research combined with an online interactive education platform in the United States - Kahoot! to further explore disaster promotion, guide training, so to research disaster prevention literacy regarding reporting cases, fire and electricity safety, and other types of disasters, and analyzed by SPSS software. The results suggested that disaster awareness is closely related to disaster prevention and response capabilities. Personal experiences correlate to disaster prevention literacy, not gender or whether you visited Taoyuan Disaster Education Center before. Conclusively, the findings suggest that Taoyuan Disaster Education Center design more interactive disaster prevention activities, upgrade current facilities in stages, and especially advance guide literacy training to enhance comprehensive guide abilities, so as to build a highly visualized and interactive center.

貢獻的翻譯標題Using Online Games to Investigate Efficiency of Disaster Education Promotion Regarding 1st to 3rd Grade in Elementary School: A Case Study of Taoyuan Disaster Education Center
原文繁體中文
頁(從 - 到)605-617
頁數13
期刊Journal of the Chinese Institute of Civil and Hydraulic Engineering
34
發行號7
DOIs
出版狀態已出版 - 11月 2022

Keywords

  • Disaster education
  • Gamification of learning
  • Kaho ot

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