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結合行動及雲端科技之實境探究學習模式之實證應用、學習成效與歷程分析(2/2)
Yang, Stephen J.H.
(PI)
資訊工程學系
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研究成果
(7)
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Learning Analytics
100%
Learning Outcomes
90%
Student Learning
84%
Student Academic Performance
72%
Student Learning Outcomes
60%
Augmented Reality
48%
Big Data Analytics
45%
Taiwan
45%
Multiple Linear Regression
39%
Learning Activities
37%
Learning Achievement
36%
Student Learning Motivation
36%
Enhanced Student Learning
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Long-term Learning
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Digital Pen
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Learning Initiative
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Learning Approaches
36%
Mathematics Courses
36%
Principal Coordinate Analysis (PCoA)
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Virtual Reality
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Real Objects
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Early Prediction
36%
2D Image
36%
Education Cloud
36%
Online Learning Behavior
36%
Digital Learning
36%
Image-based
36%
Academic Performance
36%
Blended Learning
36%
Flipped Classroom
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Massive Open Online Courses
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Programming Course
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Student Engagement
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Collaborative Programming
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Learning Motivation
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Performance Prediction
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Predictive Mean
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Prediction Accuracy
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Augmented Reality System
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No Significant Difference
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Collaborative Problem Solving
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Timely Intervention
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Applied Learning
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Grade Point Average
19%
Online Learning
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Calculus
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Cloud Technology
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Science Inquiry Learning
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Portfolio Analysis
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Learning Portfolio
18%
Mobile Technology
18%
Augmented Reality Learning
18%
Mean Square Error
18%
Programming Skills
18%
Learning Attitude
18%
Teaching Activities
18%
Grade Level
16%
Real Environment
15%
Learning Opportunities
14%
Learning Model
13%
Student's Online Learning
13%
Learning Improvement
12%
Learning Systems
12%
Quasi-experimental Design
12%
Elementary School
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Video Viewing Behavior
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Fourth-grade Students
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Achievement Motivation
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Mathematics Education
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Out-of-class
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After-school Tutoring
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Principal Component Regression
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Blended Data
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Classroom Activities
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Well-defined
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Higher Learning
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Traditional Classroom
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Learning Profiles
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Traditional Learning
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Digital Resources
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Behaviour Score
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Traditional Factor
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Interactive Strategy
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Educational Big Data
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Precision Education
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Big Data Approach
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Quiz Score
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Improving the Quality of Education
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Quantile-quantile Plot
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Six-component
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Error Measures
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Real Elements
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Popular
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Virtual Learning Environment
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Prediction Model
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Real-world Experience
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Coefficient of Determination
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Regression Model
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Mental Effort
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Inquiry-based
9%
Correction Value
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Astronomy
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Learning Environment
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Student Learning Engagement
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Teaching Process
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Information Technology
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Monthly Report
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Learning Intervention
9%
Comprehensive Training
9%
Learning Levels
9%
Engagement Levels
9%
Learning Process
9%
Senior High School
9%
Programmer
9%
Big Data Infrastructure
7%
Digital Educational Resources
7%
Information Tools
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Autonomy Learning
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Internet Literacy
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Internet Ethics
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Public Learning
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Digital Design
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Digital Devices
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All Levels
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Education Model
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Education System
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Cloud Phone
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Justice
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Ubiquitous Learning
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Broadband Networks
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Digital Technology
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Information Literacy
7%
Data Visualization
7%
Student-centered
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Mobile Learning
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Data Cleaning
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Ministry of Education
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Innovative Teaching Methods
7%
Adaptive Learning
7%
Short-term Learning
6%
Future Learning
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Water Treatment Plant
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Student Knowledge
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Knowledge Learning
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New Learning Environments
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Student Safety
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Inquiry Learning Model
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Campus Safety
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Digital Environment
6%
Inquiry-based Teaching
6%
Knowledge Sharing
6%
Mobile Devices
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Inquiry-based Learning
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Computer Science
Learning Analytics
96%
Learning Experiences
72%
Augmented Reality
48%
Principal Components
48%
Big Data Analytics
48%
Predictive Accuracy
36%
Predictive Performance
36%
Virtual Reality
36%
Learning Approach
36%
Component Analysis
36%
Blended Learning
36%
Digital Education
36%
Student Engagement
36%
programming course
36%
Learning System
36%
Design Experiment
36%
Inquiry Learning
18%
Cloud Technology
18%
Portfolio Analysis
18%
Mobile Technology
18%
Augmented Reality System
18%
Big Data
18%
Programming Skill
14%
Digital Resource
12%
Experimental Result
12%
Learning Performance
12%
Prediction Model
12%
Learning Opportunity
12%
Electronic Learning
12%
Monthly Report
7%
Teaching and Learning
7%
Information Technology
7%
Secondary Schools
7%
Object Reference
6%
Information Tool
6%
Broadband Network
6%
Learning Resource
6%
Data Infrastructure
6%
Adaptive Learning
6%
Individual Student
6%
Scientific Visualization
6%
Computational Simulation
6%
Digitization
6%
Data Cleaning
6%
Knowledge-Sharing
6%
Digital Environment
6%
Mobile Device
6%
Social Sciences
Learning Outcome
72%
Learning Analytics
72%
Student Learning
61%
Student Achievement
36%
Flipped Classroom
36%
Electronic Learning
36%
Academic Performance
36%
Massive Open Online Course
36%
Learning Motivation
18%
Collaborative Problem Solving
18%
Primary Schools
9%
Achievement Motivation
9%
Teaching Methods
9%
Mathematics Education
9%
Learning Level
9%
Teaching
9%
Secondary Schools
9%
Learning Process
9%
Information Technology
9%
Practice Behaviors
7%
Learning Performance
7%
Homework
7%
Student Performance
7%
Conceptual Framework
7%
Big Data
7%