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以多模態機器學習建立適性化程式設計智慧學習之研究
Hung, Hui-Chun
(PI)
網路學習科技研究所
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研究成果
(4)
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探索此專案觸及的研究主題。這些標籤是根據基礎獎勵/補助款而產生。共同形成了獨特的指紋。
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Student Learning
100%
Taiwan
53%
Educational Data Mining
50%
Management Cases
50%
Case-based Learning
50%
MBA Students
50%
Badminton
50%
Facebook
50%
Physical Education
50%
Social Media Platforms
50%
Learning Patterns
50%
F1 Score
50%
Learning Behavior
50%
Flipped Learning Approach
50%
Coding Education
50%
Live Streaming Platform
50%
Skill Learning
33%
Learning Groups
33%
Footwork
33%
Live Learning
29%
Thermal Physics
25%
Physics Classroom
25%
Learning Methods
25%
Synchronous Presentation
25%
Asynchronous Discussion
25%
Social Presence
25%
Social Media
25%
Instructional Methods
25%
Innovative Technologies
25%
Learning Styles
25%
Higher Education
25%
Teaching-learning
25%
Mid-term Forecasting
16%
Logistic Model Tree
16%
Logistics Decisions
16%
Stable Learning
16%
Student Learning Performance
16%
Machine Learning
16%
Heat Map
16%
First-year Students
16%
Interactive Groups
16%
High-risk Population
16%
Blended Learning Course
16%
Teaching Materials
16%
Statistical Analysis
16%
Forecasting System
16%
Northern Taiwan
16%
Hierarchical Clustering
16%
Asynchronous Distance Learning
16%
Decision Tree
16%
High Risk
16%
Random Forest Regression
16%
Negative Learning
16%
Blended Learning Environment
16%
E-portfolio
16%
Analysis of Covariance
16%
Educational Environment
16%
Learning Approaches
16%
Group Learning
16%
Paired T-test
16%
Traditional Teaching Method
16%
Learning Algorithm
16%
Python Programming
16%
Social Media Streaming
12%
Broadcasting Services
12%
Case Learning
12%
Media Streaming Services
12%
Problem Solving
12%
Student Perceptions
12%
No Significant Difference
12%
Popular
12%
Traditional Classroom
12%
Student Engagement
12%
Learning Framework
12%
Student Involvement
12%
Synchronous and Asynchronous
12%
Learning Scenario
12%
Authentic Problems
12%
Steam
12%
Flipped Learning
10%
Blended Online Learning
7%
Open Online Courses
7%
Educators
7%
Social Sciences
Student Learning
100%
Facebook
50%
Physical Education
50%
Media Platform
50%
Case Management
50%
Live Streaming
50%
Data Mining
50%
Case Study
50%
Professional Occupations
50%
Teaching Methods
36%
Electronic Learning
25%
Learning Performance
24%
Learning Method
20%
High-Risk Population
16%
Heat Map
16%
Decision Tree
16%
Educational Environment
16%
Distance Learning
16%
First-Year Student
16%
Teacher Research
16%
Teaching Material
16%
Learning Context
8%
Science Education
8%
Learning Style
8%
Learning Strategy
8%
Pretest
8%
Academic Performance
8%
Educational Background
8%
Flipped Classroom
8%
Science, Technology, Engineering and Mathematics
8%
Time Management
8%
Mathematics Education
8%
Student-Centered Learning
8%
Managers
8%
Information Technology
8%
Computer Science
Facebook
50%
Educational Data Mining
50%
Learning Approach
50%
Learning Group
33%
Learning Skill
33%
Blended Learning
33%
Learning Course
16%
Learning Algorithm
16%
Distance Learning
16%
Heat Map
16%
Learning Performance
16%
Decision Trees
16%
Hierarchical Clustering
16%
Random Decision Forest
16%
Logistic Regression
16%
Machine Learning
16%
Learning System
16%