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數位學習,教育桌遊,創客教育
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查看啟用 Zhi-Feng Liu 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
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過去五年中的合作和熱門研究領域
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Learning chinese in a role as news broadcaster: Is this a worth-trying teaching method?
Wen, J. M., Dung, H., Liu, E. Z. F., Lin, C. H. & Huang, S. K., 1 1月 2021, 於: International Journal of Online Pedagogy and Course Design. 11, 1, p. 15-35 21 p.研究成果: 雜誌貢獻 › 期刊論文 › 同行評審
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Educational board game and flashcard: Which one is better for learners at beginner level of Chinese language?
Wen, J. M., Do, H. D., Liu, E. Z. F., Lin, C. H. & Huang, S. K., 2020, 於: International Journal of Serious Games. 7, 4, p. 89-104 16 p.研究成果: 雜誌貢獻 › 期刊論文 › 同行評審
開啟存取2 引文 斯高帕斯(Scopus) -
Developing and Validating a High School Version of the Robotics Motivated Strategies for Learning Questionnaire
Huang, Y. T., Liu, E. Z. F., Lin, C. H. & Liou, P. Y., 1 1月 2019, Rapid Automation: Concepts, Methodologies, Tools, and Applications. IGI Global, p. 1355-1371 17 p.研究成果: 書貢獻/報告類型 › 篇章 › 同行評審
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Integrating educational board game in Chinese learning environment to enhance students’ learning performance and flow experience
Wen, J. M., Lin, C. H. & Liu, E. Z. F., 1 10月 2019, 於: International Journal of Online Pedagogy and Course Design. 9, 4, p. 31-43 13 p.研究成果: 雜誌貢獻 › 期刊論文 › 同行評審
3 引文 斯高帕斯(Scopus) -
Application of facebook platform assists taiwanese students to learn Vietnamese
Mai, T. T. T. & Liu, E. Z. F., 2017, Emerging Technologies for Education - 1st International Symposium, SETE 2016 Held in Conjunction with ICWL 2016, Revised Selected Papers. Gennari, R., Cao, Y., Huang, Y-M., Wu, W. & Xie, H. (編輯). Springer Verlag, p. 665-670 6 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 卷 10108 LNCS).研究成果: 書貢獻/報告類型 › 會議論文篇章 › 同行評審