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查看斯高帕斯 (Scopus) 概要
陳 彥良
教授
資訊管理學系
電子郵件
ylchen
mgt.ncu.edu
tw
網站
https://im.mgt.ncu.edu.tw/teacher
h-index
3219
引文
33
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(SciVal)引文計算。
1989 …
2023
每年研究成果
概覽
指紋
網路
研究計畫
(14)
研究成果
(117)
類似的個人檔案
(6)
如果您對這些純文本內容做了任何改變,很快就會看到。
指紋
查看啟用 Yen-Liang Chen 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Mathematics
Arc of a curve
19%
Assignment
9%
Association Rule Mining
24%
Association Rules
27%
Attribute
62%
Cluster Algorithm
11%
Clustering
17%
Clustering Algorithm
24%
Concept Hierarchy
10%
Conflict
11%
Costs
20%
Critical Path
21%
Customers
9%
Data Mining
16%
Decision tree
35%
Directed Acyclic Graph
24%
Discretization
9%
Frequent Pattern
21%
Frequent Pattern Mining
25%
Fuzzy Clustering
10%
Geography
9%
Group Decision
10%
Imprecise Data
9%
Interval
12%
Job Scheduling
9%
Knowledge
17%
Knowledge Discovery
9%
Mining
100%
Object
11%
Partitioning
11%
Path
30%
Proof by induction
28%
Ranking
10%
Schedule
9%
Scheduling
9%
Sequential Patterns
50%
Shortest path
29%
Shortest Path Problem
9%
Spatial Clustering
11%
Switch
9%
Table
9%
Time Complexity
11%
Time Windows
32%
Traffic
22%
Transactions
11%
Travel Time
9%
Tree Algorithms
9%
Unit
9%
Vertex of a graph
31%
Workflow Management
13%
Business & Economics
Activity Network
18%
Annotation
9%
Association Rule Mining
25%
Association Rules
26%
Bipartite Graph
10%
Clustering
14%
Clustering Algorithm
8%
Collaborative Filtering
11%
Compactness
9%
Costs
12%
Critical Path
18%
Data Base
34%
Data Mining
30%
Decision Tree
31%
Discretization
8%
Dynamic Programming
8%
Experiment
11%
Graph
11%
Induction
31%
Knowledge Discovery
8%
Knowledge Model
8%
Market Basket Analysis
20%
Node
46%
Opinion Mining
10%
Partitioning
10%
Patent Classification
19%
Patent Retrieval
12%
Patents
9%
Pattern Mining
31%
Prediction
10%
Purchasing
8%
Ranking
31%
Rating
9%
Recency
17%
Relational Database
10%
Schedule
13%
Sequential Patterns
50%
Shelf Space
9%
Shortest Path
24%
Shortest Path Problem
14%
Social Networks
16%
Spanning Tree
9%
Store Environment
18%
Summarization
13%
Text Summarization
13%
Time Constraints
27%
Time Windows
29%
User Preferences
13%
Vector Space Model
11%
Word of Mouth Advertising
10%
Engineering & Materials Science
Association rules
67%
Classifiers
21%
Clocks
5%
Cluster analysis
11%
Clustering algorithms
23%
Collaborative filtering
25%
Consumer behavior
9%
Costs
17%
Data mining
61%
Decision making
7%
Decision trees
71%
Dynamic programming
9%
Experiments
31%
Freight transportation
7%
Fuzzy clustering
9%
Genes
6%
Genetic algorithms
7%
Graph Databases
12%
Hotels
13%
Inductive logic programming (ILP)
8%
Industry
8%
Information technology
7%
Instrument errors
5%
Internet
7%
K-means clustering
7%
Labels
40%
Marketing
27%
Petri nets
26%
Polynomials
8%
Project management
17%
Purchasing
25%
Real variables
5%
Recommender systems
10%
Sales
16%
Sampling
9%
Scalability
6%
Scheduling
10%
Self organizing maps
7%
Semantics
8%
Sentiment analysis
18%
Set theory
14%
Social sciences
8%
Text mining
23%
Time switches
15%
Travel time
6%
Trees (mathematics)
5%
Unsupervised learning
10%
Vector spaces
14%
Websites
18%
Wine
9%