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人才檔案
研究單位
研究計畫
研究成果
資料集
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學術活動
新聞/媒體
影響
查看斯高帕斯 (Scopus) 概要
張 立杰
教授, 文學院 副院長
學習與教學研究所
電子郵件
bchang.tw
gmail
com
網站
http://in.ncu.edu.tw/ben/
h-index
586
引文
15
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2002
2024
每年研究成果
概覽
指紋
網路
研究計畫
(12)
研究成果
(68)
資料集
(4)
類似的個人檔案
(6)
指紋
查看啟用 Li-Chieh Chang 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Keyphrases
Learning Activities
48%
Second Life
44%
Educational Computing
44%
Classroom Environment
44%
Game-based Learning
44%
Learning Environment
39%
Cognitive Style
37%
Digital Classroom
37%
Video Games
30%
Learning Communities
29%
Desktop
29%
Competitive Preference
29%
Interactive Environments
29%
Frustration Tolerance
29%
Mobile Devices
29%
Game System
29%
Social Interaction
28%
Counseling
26%
Social Networks
24%
Information Technology
24%
Social Networking
23%
Interest-Driven Creator Theory
22%
Educational Services
22%
Service Platform
22%
Quiz Game
22%
Multiple Mice
22%
Theory Creation
22%
Interactive Computing
22%
Computing Environment
22%
Competitive Behavior
20%
Group Learning
19%
Technology in the Classroom
19%
Wireless
19%
Field Independent
19%
Interest-based
18%
Social Platform
17%
Pattern Recognition
17%
Graph Pattern
17%
Design Perspective
17%
Competitive Game
17%
Career Counseling
17%
Social Learning
17%
Computer Support
16%
City Scale
16%
Interactive Groups
16%
Wireless Sensor Network Technology
16%
Keyboard
16%
Laptop
16%
Learning Achievement
16%
Idea Sharing
16%
Social Sciences
Educational Environment
100%
Social Network
59%
Learning Experiences
57%
Social Learning
48%
University Students
33%
Pilot Study
31%
Information Technology
29%
Interactivity
24%
Economic and Social Development
23%
Role Playing
23%
Social Interaction
22%
Asia
22%
Primary Schools
19%
English
19%
Student Learning
17%
K-12 Education
15%
Authors
15%
Electronic Learning
15%
Cognitive Style
14%
Information Society
14%
Computer Assisted Instruction
14%
Community-Based
14%
Thinking Skill
14%
English Vocabulary
14%
Vocational Guidance
14%
Occupational Career
14%
Peer Teaching
14%
Learning System
14%
Online Discussion
14%
English as a Foreign Language
14%
Environmental Design
14%
English for Specific Purpose
14%
Frustration Tolerance
14%
Job Interview
14%
Computer Uses in Education
14%
Slow Learners
14%
Habit Learning
14%
Counselling
14%
Learning Strategy
14%
Educational Background
12%
Learning Process
12%
Facebook
12%
Academic Achievement
11%
Education
11%
Learning Method
10%
game based learning
10%
21st century
9%
Learning Performance
9%
learning design
9%
Student Achievement
9%
Computer Science
Learning Experiences
80%
Social Network
54%
Information Technology
37%
Computing Device
37%
Learning Community
35%
Social Networking (Online)
32%
Learning System
32%
Wireless Sensor Network
29%
Personal Digital Assistant
29%
Service Platform
29%
Cognitive Style
22%
Keyboard
22%
Supported System
22%
Educational Game
22%
Computing Environment
22%
Interactivity
22%
Learning Process
22%
Mobile Device
18%
Digital education
18%
Anonymity
17%
Learning Group
16%
technology enhanced learning
16%
Interactive Environment
14%
game based learning
14%
Network Technology
14%
Design Perspective
14%
Design Implementation
14%
Massively Multi-Player Online Games
14%
System Designer
14%
Preference Learning
14%
e-learning environment
14%
User Data
14%
Learning Network
13%
Individual Task
13%
Secondary Schools
13%
Collaborative Learning
11%
Digital Education
11%
Future Generation
11%
learning design
11%
Computer Hardware
11%
System Function
11%
Case Study
11%
Experimental Result
11%
Hardware Device
9%
videogame
8%
Technology Design
8%
Positive Attitude
7%
Oriented Perspective
7%
Contextual Condition
7%
Research Agenda
7%