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查看斯高帕斯 (Scopus) 概要
施 國琛
教授
資訊工程學系
https://orcid.org/0000-0003-4154-4752
電子郵件
timothykshih
gmail
com
網站
https://sites.google.com/view/minelab
h-index
3205
引文
22
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
1991 …
2024
每年研究成果
概覽
指紋
網路
研究計畫
(15)
研究成果
(512)
類似的個人檔案
(6)
指紋
查看啟用 K. Shih 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Computer Science
Assessment System
12%
Authoring System
9%
Authoring Tool
15%
Collaborative Learning
11%
Communication Network
9%
Convolutional Neural Network
13%
Courseware
21%
Deep Learning Method
13%
Distance Education
17%
Distance Learning
54%
e-learning Systems
8%
Electronic Learning
42%
Experimental Result
22%
Facebook
8%
game based learning
16%
Human Computer Interaction
13%
Image Inpainting
24%
Image Transmission
8%
Influence Diagram
7%
Information Retrieval
23%
Information Technology
12%
Inheritance Hierarchy
9%
Interactive Video
15%
Interoperability
10%
Learning Experiences
30%
Learning Objects
30%
Learning Performance
12%
Learning Resource
23%
Learning System
26%
Mobile Agents
13%
Mobile Device
22%
Multimedia
100%
Multimedia Object
9%
Network Technology
8%
object oriented software
11%
Object Reference
29%
Petri Net
13%
Proposed Mechanism
9%
Reference Model
31%
Social Network
10%
Software Complexity
9%
Software Metric
17%
Software Testing
11%
Systolic Arrays
10%
Temporal Interval
13%
Time Constraint
14%
Ubiquitous Computing
11%
Video Inpainting
18%
Virtual Reality
16%
Wireless Sensor Network
9%
Keyphrases
Assessment System
10%
Authoring System
12%
Authoring Tool
13%
Collaborative Learning
11%
Courseware
20%
Defect Detection
9%
Digital Inpainting
14%
Distance Education
24%
Distance Learning
44%
Electronic Learning
38%
Human-computer Interaction
10%
Image Inpainting
15%
Inheritance Hierarchy
10%
Inpainting
15%
Inpainting Algorithm
10%
Inpainting Method
9%
Interactive Video
13%
Kinect
15%
Learning Activities
27%
Learning Content
15%
Learning Management System
9%
Learning Object Repositories
9%
Learning Objects
29%
Learning Resources
14%
Learning Standards
10%
Mobile Agent
11%
Mobile Devices
17%
Multimedia
18%
Multimedia Materials
12%
Multimedia Presentation
60%
Multimedia Technology
11%
Petri Nets
16%
Popular
10%
Presentation Design
22%
Presentation System
11%
Reusability
11%
SCORM
18%
Sharable Content Object Reference Model
27%
Software Metrics
12%
Student Learning
10%
Systems-based
16%
Systolic Array
10%
Taiwan
10%
Temporal Relations
10%
Time Constraints
14%
Ubiquitous Learning
9%
Video Inpainting
19%
Virtual University
13%
Web Documents
9%
World Wide Web
29%