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研究計畫
研究成果
資料集
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學術活動
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查看斯高帕斯 (Scopus) 概要
施 國琛
教授
資訊工程學系
https://orcid.org/0000-0003-4154-4752
電子郵件
timothykshih
gmail
com
網站
https://sites.google.com/view/minelab
h-index
3723
引文
26
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
1991 …
2026
每年研究成果
概覽
指紋
網路
研究計畫
(20)
研究成果
(522)
類似的個人檔案
(6)
指紋
查看啟用 K. Shih 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Computer Science
Multimedia
100%
Distance Learning
52%
Electronic Learning
37%
Reference Model
30%
Learning Objects
29%
Object Reference
28%
Experimental Result
24%
Image Inpainting
23%
Learning Experiences
23%
Information Retrieval
22%
Mobile Device
22%
Learning System
21%
Courseware
21%
Video Inpainting
18%
Interactivity
18%
Software Metric
16%
Human Computer Interaction
14%
Authoring Tool
14%
Time Constraint
14%
Petri Net
14%
Interactive Video
13%
Deep Learning Method
13%
Education
13%
Temporal Interval
13%
Convolutional Neural Network
12%
Mobile Agent
11%
Ubiquitous Computing
11%
Learning Resource
11%
Software Testing
11%
Wireless Sensor Network
10%
object oriented software
10%
Information Technology
10%
Multimedia Object
10%
Assessment System
10%
Systolic Arrays
9%
Learning Performance
9%
Inheritance Hierarchy
9%
Software Complexity
9%
Proposed Mechanism
8%
Authoring System
8%
Social Network
8%
Virtual Reality
8%
Communication Network
8%
Image Transmission
8%
Virtual Reality
8%
Facebook
7%
Network Technology
7%
Object Detection
7%
Distance Education
7%
e-learning Systems
7%
Keyphrases
Multimedia Presentation
48%
Distance Learning
35%
Electronic Learning
29%
Learning Objects
22%
World Wide Web
22%
Sharable Content Object Reference Model
19%
Distance Education
18%
Learning Activities
17%
Presentation Design
16%
Courseware
15%
SCORM
14%
Multimedia
14%
Petri Nets
11%
Mobile Devices
11%
Video Inpainting
11%
Authoring Tool
11%
Inpainting
11%
Interactive Video
11%
Virtual University
10%
Image Inpainting
10%
Multimedia Materials
10%
Learning Content
10%
Learning Resources
10%
Digital Inpainting
9%
Software Metrics
9%
Reusability
9%
Temporal Relations
9%
Systems-based
9%
Kinect
8%
Authoring System
8%
Collaborative Learning
8%
Multimedia Technology
8%
Ubiquitous Learning
8%
Learning Object Repositories
8%
Presentation System
7%
Inheritance Hierarchy
7%
Assessment System
7%
Human-computer Interaction
7%
Learning Management System
7%
Popular
7%
Student Learning
7%
Presenter
7%
Web-based
7%
Learning Standards
7%
Mobile Agent
7%
Taiwan
6%
Time Constraints
6%
Game-based Learning
6%
Leap Motion
6%
Influence Diagrams
6%