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查看斯高帕斯 (Scopus) 概要
張李 治華
助理教授
資訊管理學系
電子郵件
jhangli
mgt.ncu.edu
tw
網站
https://sites.google.com/view/jhangli/%E6%88%90%E5%93%A1%E7%B0%A1%E4%BB%8B/assistant-professor-of-information-management
h-index
98
引文
6
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2007
2022
每年研究成果
概覽
指紋
網路
研究計畫
(4)
研究成果
(22)
類似的個人檔案
(5)
如果您對這些純文本內容做了任何改變,很快就會看到。
指紋
查看啟用 Jhih-Hua Jhang-Li 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Business & Economics
Cloud Services
54%
Digital Content
49%
Service Provider
44%
Exclusivity
42%
Revenue
41%
Cable
39%
Pricing
38%
WiMAX
34%
Vendors
33%
VoIP
31%
Software
31%
Wi-Fi
31%
Incomplete Information
30%
ISP/Internet Service Provider
29%
Mechanism Design
25%
Communities of Practice
25%
Bandwidth
25%
Apps
24%
Smartphone
23%
Open Source
23%
Fees
22%
Data Mining
21%
Reward
21%
Consolidation
21%
Subscription
20%
Profit
20%
Business Model
20%
Distribution Channels
19%
Marginal Cost
19%
Knowledge Sharing
19%
Intermediaries
18%
Costs
18%
Buyers
17%
Packaging
15%
World Wide Web
14%
Supply Chain
13%
Suppliers
13%
Hardware
12%
Discards
11%
Profitability
11%
Dual-channel
11%
Cable TV
10%
Collaboration Technology
10%
Knowledge Communities
10%
Resource Allocation
9%
Value Chain
9%
Routing
9%
Value Change
9%
Reservation Price
9%
Game Theory
9%
Engineering & Materials Science
Costs
100%
Marketing
97%
Profitability
76%
Internet service providers
58%
Display devices
53%
Internet
49%
Consolidation
46%
Cables
44%
Bandwidth
41%
Industry
37%
Wimax
28%
Economics
27%
Wi-Fi
24%
Websites
23%
World Wide Web
21%
Supply chains
21%
Smartphones
20%
Communication
20%
Application programs
19%
Data mining
18%
Quality of service
17%
Media streaming
15%
Wages
14%
Packaging
14%
Telecommunication systems
13%
Game theory
12%
Telephone
11%
Software packages
10%
Screening
10%
Group technology
10%
Hazards
9%
Analytical models
9%
Resource allocation
9%
Decision making
8%
Computer hardware
7%
Network protocols
6%
Search engines
5%
Video on demand
5%
Sales
5%
Interoperability
5%
Availability
5%
Security of data
5%
Mathematics
Pricing
50%
Knowledge Sharing
47%
Community
45%
Costs
41%
Mechanism Design
34%
Incomplete Information
33%
Decentralized
28%
Market
22%
Software
19%
Game
19%
Strategy
18%
Cable
13%
Profit
13%
Data Mining
12%
Incentive Mechanism
11%
Architecture
11%
Streaming
9%
Knowledge
8%
Chain
8%
Reservation
8%
Multihoming
8%
Group Technology
7%
Incentives
7%
Transaction Costs
6%
Collaboration
6%
Nash Bargaining Solution
6%
Game Theory
6%
Business Model
6%
Private Information
6%
Screening
6%
Data Center
6%
Expected Value
5%
Partnership
5%
Decision Making
5%
Demand
5%
Advertising
5%
Communication
5%
Erosion
5%