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查看斯高帕斯 (Scopus) 概要
曾 筱珽
助理教授
資訊管理學系
https://orcid.org/0000-0002-8289-5236
電子郵件
httseng
g.ncu.edu
tw
網站
https://www.me.ncu.edu.tw/Faculty/faculty-more.php?id=26
h-index
356
引文
9
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2008
2023
每年研究成果
概覽
指紋
網路
研究計畫
(3)
研究成果
(36)
類似的個人檔案
(6)
如果您對這些純文本內容做了任何改變,很快就會看到。
指紋
查看啟用 Hsiao-Ting Tseng 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Engineering & Materials Science
Internet of things
95%
STEM (science, technology, engineering and mathematics)
75%
Deep learning
68%
Disease control
68%
Application programs
61%
Knowledge acquisition
53%
Students
53%
Collision avoidance
53%
Marketing
51%
Image recognition
51%
Reinforcement learning
51%
Electronic mail
49%
Data Analytics
49%
Ecosystems
48%
Autonomous vehicles
48%
Learning systems
46%
Tourism
45%
Aging of materials
45%
Luminance
43%
Security of data
42%
Fans
42%
Industry
41%
Big data
40%
Semantics
38%
Personnel
34%
Health
33%
Machine learning
33%
Cosmetics
30%
Robots
29%
Time difference of arrival
28%
Long short-term memory
26%
Pixels
25%
Sentiment analysis
25%
Supervised learning
24%
Remote sensing
23%
Electric fuses
23%
Data privacy
23%
Sun
23%
Health care
22%
Product development
22%
Cameras
22%
Glossaries
21%
Standardization
21%
Convolutional neural networks
20%
Experiments
19%
Fusion reactions
18%
Accidents
18%
Quality of service
17%
Satellites
17%
Feature extraction
17%
Mathematics
Smart Home
100%
Internet of Things
82%
Image Recognition
74%
K-means Clustering
68%
Dementia
67%
Ecosystem
57%
Fan
52%
Disorder
51%
Empirical Study
51%
Customers
46%
Action Recognition
46%
Community
46%
Query
44%
Business
40%
Social Networks
36%
Design
33%
Histogram
31%
Memory Term
29%
Data Center
24%
Semantic Analysis
24%
Prediction Model
23%
Taiwan
23%
Neural Networks
21%
Instant
16%
Elderly People
16%
Life
15%
Pixel
15%
Social Networking
14%
Privacy Protection
14%
Relationships
13%
Supervised Learning
12%
Image Segmentation
12%
Government
12%
Standardization
11%
Durability
11%
Movement
11%
Experiment
11%
Brightness
11%
Healthcare
11%
Machine Learning
9%
Performance
9%
Heart
9%
Sharing
9%
Health
9%
Computational Cost
9%
Weighting
9%
Demand
9%
Trends
8%
Likely
8%
Probability density function
8%
Business & Economics
Tour Guide
66%
Physical Attractiveness
64%
Seniority
55%
Food and Beverage
53%
Shopping
52%
Big Data
44%
Purchase Intention
43%
New Product Success
40%
Social Commerce
38%
Small and Medium-sized Enterprises (SMEs)
35%
Perceived Enjoyment
34%
Brand Identification
31%
Information and Communication Technology
31%
Impulse Buying
30%
Community Health
30%
Buying Groups
30%
Physical Activity
29%
Marketing Models
29%
Moderation
27%
Consumer Trust
26%
Congruence
26%
Privacy Concerns
26%
Consumer Decision
26%
Social Support
25%
Apps
25%
Product Attributes
24%
College Students
24%
Electronic Commerce
23%
Fitness
23%
Agility
23%
Purchase
21%
Psychological
21%
Beverage Industry
19%
Quality of Service
19%
Social Media
18%
Organism
17%
Influencing Factors
17%
New Products
17%
Electronic Word-of-mouth
16%
Credibility
16%
Information Quality
15%
Tour Guide Interpretation
15%
Word-of-mouth Communication
14%
Perceived Value
14%
Entrepreneurial Opportunity
13%
Repurchase Intention
13%
Entrepreneurship
13%
Buyers
13%
Intrinsic
13%
Partial Least Squares
12%