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查看斯高帕斯 (Scopus) 概要
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h-index
95
引文
4
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2015
2023
每年研究成果
概覽
指紋
網路
研究計畫
(5)
研究成果
(6)
類似的個人檔案
(5)
指紋
查看啟用 Chun-Ping Chu 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Keyphrases
Building Information Modeling
100%
Game Platform
75%
Serious Games
75%
First Responders
66%
Ontology
66%
Power Consumption Data
66%
Earthquake
50%
Script Generation
46%
Earthquake Drill
41%
Energy Conservation
40%
Building Integrated
33%
HAZUS
33%
Spatial Risk Analysis
33%
Spatio-temporal Visualization
33%
Spatiotemporal Analysis
33%
Semantic Rules
33%
Energy Saving
33%
Air Pollution
33%
Industrial Area
33%
Air Pollution Diffusion
33%
Diffusion Simulation
33%
Facility Operation
33%
Energy Consumption Pattern
33%
Data Platform
33%
Maintenance Management
33%
Electricity Consumption
33%
System User
33%
Operations Management
33%
Spatial Database
33%
Facility Maintenance
33%
Visualization Engine
30%
Thermal Power Plant
26%
Taichung
26%
Revit
25%
Ontology Modeling
23%
Power Sockets
23%
Informative Feedback
23%
Immediate Feedback
23%
Conservation Research
23%
Language Constructs
21%
Disaster Scenarios
21%
Semantic Web Rule Language
21%
Generation Process
21%
Petrochemical Industry
20%
High Risk
20%
Petrochemicals
20%
Taiwan
20%
Earthquake Damage
16%
Wi-Fi
16%
Event-triggered
16%
Computer Science
Information Model
100%
Serious Game
75%
Ontology
66%
Responder
66%
Power Consumption
66%
Integrated Data
33%
Data Management Platform
33%
Spatial Database
33%
Information Modeling
33%
Maintenance Management
33%
Semantic Web Rule Language
21%
Triggering Event
16%
Data Source
16%
Power Analysis
16%
Energy Consumption
16%
Interactive Environment
16%
Unity 3d Game Engine
16%
Private Organization
15%
Public Organization
15%
Facility Management
14%
Energy Saving
13%
Data Modeling
9%
Facility Management System
9%
Federal Emergency-Management-Agency
8%
Situation Awareness
8%
Mitigation Strategy
8%
Result Assessment
8%
Virtual Environments
6%
Situational Awareness
6%
Temporal Relationship
6%
Game Development
6%
Augmented Reality System
6%
Information Retrieval
6%
Engineering
Serious Games
75%
Responder
66%
Operation and Maintenance
33%
System User
33%
Building Information Modeling
33%
Energy Usage
33%
Electric Power Utilization
33%
Management Facility
23%
Rule Language
21%
Energy Engineering
16%
Frame Time
16%
Potential Energy
16%
Power Meter
16%
Data Source
16%
Raw Data
16%
Emergency Response
15%
Input Data
15%
Mitigation Strategy
8%
Situation Awareness
8%
Disaster Mitigation
8%
Virtual Reality
6%
Situational Awareness
6%