跳至主導覽
跳至搜尋
跳過主要內容
國立中央大學 首頁
說明與常見問題
English
中文
首頁
人才檔案
研究單位
研究計畫
研究成果
資料集
榮譽/獲獎
學術活動
新聞/媒體
影響
按專業知識、姓名或所屬機構搜尋
網路學習科技研究所
國立中央大學
資訊電機學院
電話
886-3-4227151 ext.35400
電子郵件
[email protected]
網站
http://www.lst.ncu.edu.tw/
概覽
指紋
網路
人才檔案
(11)
研究計畫
(95)
研究成果
(1375)
資料集
(19)
影響
(1)
指紋
查看啟用 網路學習科技研究所 的研究主題。這些主題標籤來自此機構會員的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Keyphrases
Learning Activities
62%
Student Learning
45%
Cognitive Style
44%
Learning Performance
40%
Learning Achievement
39%
Learning Systems
38%
Taiwan
38%
Game-based Learning
33%
Elementary School Students
31%
Authentic Context
30%
Game-based
28%
Digital Games
27%
Learning Environment
27%
English Learning
26%
Mobile Devices
25%
Learning Behavior
24%
Web-based
24%
Learning Motivation
22%
Collaborative Learning
21%
Mobile Learning
19%
Motivation
18%
Transcranial Magnetic Stimulation
17%
Multimedia
17%
Elementary School
15%
Learning Effectiveness
15%
Student Learning Performance
14%
Language Acquisition
14%
Handheld Devices
14%
Problem Solving
14%
Learning Process
13%
Web-based Learning
13%
Mobile Technology
13%
Student Perceptions
13%
World Wide Web
12%
Transcranial Direct-current Stimulation (tDCS)
12%
Computer Support
12%
Learning Task
12%
Learning Outcomes
12%
Peer Assessment
11%
Digital Game-based Learning
11%
English as a Second Language
11%
University Students
11%
Mobile Learning Application
11%
Speech-to-text Recognition
11%
Learning Materials
11%
Student Motivation
11%
Learning Model
11%
Geometry Learning
10%
Nurture
10%
Frontal Eye Field
10%
Teaching-learning
10%
Animal Companions
10%
Learning Experience
10%
Learning Companion
10%
Game-based Learning Environment
10%
Inhibitory Control
10%
Peer Response
9%
Group Learning
9%
Electronic Learning
9%
Learning Styles
9%
Science Learning
9%
Inquiry-based Learning
9%
Educators
9%
Information Technology
9%
Educational Games
9%
Learning Content
9%
Learning Approaches
9%
Student Performance
9%
Wireless Technology
9%
Chinese Characters
9%
EFL Learning
9%
Electronic Books
9%
Wireless
9%
Human Factors
8%
Gender Differences
8%
Technology Support
8%
Data Mining Techniques
8%
Adventure Education
8%
Personalization
8%
Learning Strategies
8%
Mobile Application
8%
Inquiry-based
8%
Digital Classroom
8%
Classroom Environment
8%
Popular
8%
Interest-Driven Creator Theory
8%
Augmented Reality
8%
Web-based Instruction
7%
Support Vector Machine
7%
Game-based Learning System
7%
Ubiquitous Geometry
7%
Learning Communities
7%
Active Learning
7%
Student Writing
7%
E-learning Platform
7%
Student Learning Motivation
7%
Cognitive Load
7%
Networked Learning
7%
User Preference
7%
Visual Working Memory
7%
Computer Science
Learning Experiences
100%
Learning System
77%
Electronic Learning
65%
Experimental Result
43%
Learning Performance
43%
Cognitive Style
39%
game based learning
39%
Multimedia
38%
Collaborative Learning
31%
Mobile Device
26%
Language Development
24%
Annotation
21%
Learning Process
17%
Secondary Schools
16%
Information Technology
15%
Handheld Device
14%
Digital Education
14%
Learning Resource
12%
Data Mining
11%
Hypermedia
11%
Learning Materials
11%
Educational Game
10%
Personal Digital Assistant
10%
Mobile Technology
10%
Learning Approach
10%
Artificial Intelligence
10%
Case Study
9%
Student Perception
9%
Learning Companion
9%
Support Vector Machine
9%
Digital Library
9%
Digital Game Based Learning
9%
Robot
9%
Learning Group
9%
Encourage Student
9%
Pattern Recognition
9%
Learning Community
8%
Learning Style
8%
Recognition System
8%
Augmented Reality
7%
User Preference
7%
Pervasive Game
7%
Ergonomics
7%
Teaching and Learning
7%
Information Retrieval
7%
Text To Speech
7%
Groupware
7%
Virtual Learning Environments
7%
Wireless Technologies
7%
Positive Attitude
6%
Student Engagement
6%
Knowledge-Sharing
6%
technology enhanced learning
6%
Computing Device
6%
Web-Based Instruction
6%
Keyboard
6%
Solving Process
6%
Computer Programming
6%
Computational Thinking
6%
Science Learning
6%
Face Recognition
6%
Learning Network
6%
Human Computer Interaction
6%
Virtual Reality
5%
Learning Technology
5%
Learning Mathematics
5%
learning design
5%
Optical Character Recognition
5%
Competitive Game
5%
Negative Emotion
5%
Discussion Forum
5%
Inquiry Learning
5%
Game Playing
5%