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文學院
國立中央大學
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886-3-4227151 ext.33000
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[email protected]
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http://lit.ncu.edu.tw/index.asp
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Taiwan
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人才檔案
(83)
研究計畫
(444)
研究成果
(488)
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(29)
榮譽/獲獎
(2)
新聞/媒體
(1)
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(1)
指紋
查看啟用 文學院 的研究主題。這些主題標籤來自此機構會員的作品。共同形成了獨特的指紋。
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Keyphrases
Taiwan
100%
Taiwanese
28%
Game-based Learning
28%
Learning Environment
20%
Language Acquisition
19%
World Wide Web
18%
Second Life
17%
Learning Activities
16%
Web-based
15%
Elementary School Students
15%
Collocation
13%
Knowledge Building
12%
Game-based
12%
Learning Performance
11%
Learning Systems
11%
Video Games
11%
Group Learning
11%
Augmented Reality Games
10%
College Students
10%
Mobile Technology
10%
Learning Strategies
10%
Networked Peer Assessment
9%
Learner Corpus
9%
Learning Outcomes
9%
Robotics
9%
Discussion Forum
9%
Virtual Worlds
8%
Facebook
8%
Problem Solving
8%
Queer Politics
8%
Self-efficacy
8%
Blogs
8%
Online Learning
8%
Elementary School
8%
Pedagogy
8%
Chinese Characters
8%
Second Language
8%
Collaborative Learning
8%
Learning Communities
8%
Student Teachers
8%
Social Interaction
8%
Learning Motivation
8%
Pre-service Teachers
8%
Information Technology
8%
Online Discussion
7%
Social Platform
7%
Computer Games
7%
EFL Writing
7%
Interest-Driven Creator Theory
7%
Primary School Students
7%
China
7%
Chinese children
7%
Discussion Activity
7%
Instructional Materials
7%
Counseling
7%
Robotic Learning
7%
Inquiry-based Learning
7%
Peer Assessment
7%
University Students
7%
Social Learning
7%
Gender Differences
7%
Cold War
7%
Digital Games
7%
Role-play
6%
Student Learning
6%
Popular
6%
Online Learning Community
6%
Target Language
6%
Learning Curriculum
6%
Educational Board Game
6%
Artificial Intelligence of Things (AIoT)
6%
Interactive Language
6%
Science Learning
6%
Experiential Learning
6%
Peer Review System
6%
Reading Comprehension
6%
Korean Learners
6%
Social Networking
6%
Handheld
6%
Learning Achievement
6%
Building Practices
6%
Educational Computing
6%
Educational Robotics
6%
Robotics Course
6%
Attitude to Computers
6%
Peer Response
6%
Multimedia
6%
Classroom Environment
6%
Blogging
6%
Cognitive Style
6%
Peer Feedback
6%
Flow Experience
6%
Hermeneutics
6%
Social Networks
6%
Outcome-based
6%
Vocabulary Learning
6%
Test Anxiety
6%
Social Talk
6%
Question Answering
5%
Design Approach
5%
Social Sciences
Chinese
34%
English
25%
Discourse
25%
Primary Schools
24%
Educational Environment
23%
University Students
21%
Electronic Learning
21%
Learning Experiences
21%
Student Learning
20%
Learning Performance
17%
Language Instruction
16%
Language Development
16%
Game-Based Learning
16%
Peer Assessment
13%
China
13%
Pre-Service Teacher
10%
English as a Foreign Language
10%
Pilot Study
10%
High School Student
10%
Computer-Supported Collaborative Learning
9%
Student Teachers
9%
Learning Motivation
9%
Teaching Methods
8%
Mobile Technology
8%
Authors
8%
Learning Strategy
8%
Ethics
8%
Facebook
7%
Social Network
7%
Activity Learning
7%
Prostitution
7%
Secondary Schools
7%
Online Discussion
7%
Reading Comprehension
7%
Role Playing
7%
Social Interaction
7%
Content Analysis
6%
Student Performance
6%
Instructional Design
6%
Learning Sciences
6%
Student Education
6%
Prior knowledge
6%
Asia
6%
Information Technology
6%
Confirmatory Factor Analysis
6%
Teaching Material
6%
Curriculum Development
6%
Learning Process
6%
Self-Efficacy
5%
Group Discussion
5%
Theory Building
5%
Engineering Education
5%
Arts and Humanities
Taiwan
46%
English
33%
Online
19%
Taiwanese
18%
Discourse
14%
Digital
13%
Learning Environment
10%
Corpus
10%
Multi-modal
9%
Chinese Character
8%
Awareness
8%
Collaborative
8%
English as a Foreign Language
8%
Realtime
8%
Virtual
7%
China
7%
Contextual
7%
Vocabulary learning
7%
Cold War
6%
Scholars
6%
Dialog
6%
Case Study
6%
anaphoric
6%
Lexical
6%
Reflexive
6%
Authors
6%
Moral
5%
Experimental
5%
Primary Schools
5%
Virtual worlds
5%
Poetics
5%
Literature
5%
Interactive
5%
Facebook
5%
Learning to Read
5%