@inproceedings{65239e5c89b64f5a95831f1a40f49bfc,
title = "Voronoi state management for peer-to-peer massively multiplayer online games",
abstract = "State management is a basic requirement for multiuser virtual environments (VEs) such as Massively Multiplayer Online Games (MMOGs). Current MMOGs rely on centralized server-clusters that possess inherent scalability bottlenecks and are expensive to adopt and deploy. In this paper, we propose Voronoi State Management (VSM) to maintain object states for peer-to-peer-based virtual worlds. By dynamically partitioning the VE with Voronoi diagrams and aggregating game states of overloaded nodes onto superpeers, VSM supports existing consistency control to enable scalable, load balanced, and fault tolerant VE state management. As both client and server-side resources are utilized collaboratively, VSM also integrates both client-server and peer-to-peer VE designs in a unified approach.",
author = "Hu, {Shun Yun} and Chang, {Shao Chen} and Jiang, {Jehn Ruey}",
year = "2008",
doi = "10.1109/ccnc08.2007.255",
language = "???core.languages.en_GB???",
isbn = "1424414571",
series = "2008 5th IEEE Consumer Communications and Networking Conference, CCNC 2008",
pages = "1134--1138",
booktitle = "2008 5th IEEE Consumer Communications and Networking Conference, CCNC 2008",
note = "null ; Conference date: 10-01-2008 Through 12-01-2008",
}