Voronoi state management for peer-to-peer massively multiplayer online games

Shun Yun Hu, Shao Chen Chang, Jehn Ruey Jiang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

49 Scopus citations

Abstract

State management is a basic requirement for multiuser virtual environments (VEs) such as Massively Multiplayer Online Games (MMOGs). Current MMOGs rely on centralized server-clusters that possess inherent scalability bottlenecks and are expensive to adopt and deploy. In this paper, we propose Voronoi State Management (VSM) to maintain object states for peer-to-peer-based virtual worlds. By dynamically partitioning the VE with Voronoi diagrams and aggregating game states of overloaded nodes onto superpeers, VSM supports existing consistency control to enable scalable, load balanced, and fault tolerant VE state management. As both client and server-side resources are utilized collaboratively, VSM also integrates both client-server and peer-to-peer VE designs in a unified approach.

Original languageEnglish
Title of host publication2008 5th IEEE Consumer Communications and Networking Conference, CCNC 2008
Pages1134-1138
Number of pages5
DOIs
StatePublished - 2008
Event2008 5th IEEE Consumer Communications and Networking Conference, CCNC 2008 - Las Vegas, NV, United States
Duration: 10 Jan 200812 Jan 2008

Publication series

Name2008 5th IEEE Consumer Communications and Networking Conference, CCNC 2008

Conference

Conference2008 5th IEEE Consumer Communications and Networking Conference, CCNC 2008
Country/TerritoryUnited States
CityLas Vegas, NV
Period10/01/0812/01/08

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