Using resource of classroom and content of textbook to build immersive interactive learning playground

Tai Yin Lin, Chin Feng Chen, De Yuan Huang, Chi Wen Huang, Gwo Dong Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Scopus citations

Abstract

In order to let all students concentrate on their learning, teachers presented learning content with projector, projection screen and computer. However, it is not easy to immerse into their learning content and apply knowledge to real life. We construct an immersive and interactive learning playground with classroom and textbooks' content. Students can immerse into a virtual environment under authentic learning. In this research, we have an experiment in a school for a semester and discover that our system enhanced students' feeling of immersion and provided more interaction in learning.

Original languageEnglish
Title of host publicationProceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014
EditorsDemetrios G. Sampson, Michael J. Spector, Nian-Shing Chen, Ronghuai Huang, Kinshuk
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages244-248
Number of pages5
ISBN (Electronic)9781479940387
DOIs
StatePublished - 17 Sep 2014
Event14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014 - Athens, Greece
Duration: 7 Jul 20149 Jul 2014

Publication series

NameProceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014

Conference

Conference14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014
Country/TerritoryGreece
CityAthens
Period7/07/149/07/14

Keywords

  • Immersive interaction
  • Kinect
  • authentic learning
  • digital learning playground

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