Using game quests to incorporate learning tasks within a virtual world

Zhi Hong Chen, Tak Wai Chan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

Although game-based learning recently draws an increasing number of researchers' attention, few studies, on one hand, emphasize the usage of game quests for educational purposes. One the other hand, current work still lacks enough successful cases to demonstrate how we can relate digital games with school curriculums well. In this paper, we design a game-based environment, Quest Island, to attempt to address the two issues. We hope our design experience and some lessons learned could be helpful to tackle the issues.

Original languageEnglish
Title of host publicationProceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
Pages750-751
Number of pages2
DOIs
StatePublished - 2010
Event10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010 - Sousse, Tunisia
Duration: 5 Jul 20107 Jul 2010

Publication series

NameProceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010

Conference

Conference10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
Country/TerritoryTunisia
CitySousse
Period5/07/107/07/10

Keywords

  • Game-based learning
  • Learning tasks
  • Quests

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