Using game-based learning and interactive peer assessment to improve career goals and objectives for college students

I. Tsun Chiang, Ru Chu Shih, Eric Zhi Feng Liu, Alex Jun Yen Lee

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

11 Scopus citations

Abstract

This article aims to develop game-based learning and interactive peer assessment to improve college students' career goals and objectives. A total of 36 students enrolled the "Sport Guidance and Counseling" course and participated the "Job Hunting" game. Each student completed a "future resume" and played the role-play game to demonstrate their ability to find a job. Peer assessments were completed during the game as in-class activity. Self-critiques and reflections were required to post on the course blog. Participation observation and blog feedback were two major qualitative research methods to collect the data. Constant comparison was utilized to analyze the data with QSR Nvivo7. The results identified that students learned through concrete experience, reflective observation, abstract conceptualization and active experimentation in the interactive peer assessment. The finding showed that game-based learning and interactive peer assessment are viable combinations to motivate colleague students to collaborate and to improve career goals and objectives.

Original languageEnglish
Title of host publicationEdutainment Technologies
Subtitle of host publicationEducational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings
Pages507-511
Number of pages5
DOIs
StatePublished - 2011
Event6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, Taiwan
Duration: 7 Sep 20119 Sep 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6872 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference6th International Conference on E-Learning and Games, Edutainment 2011
Country/TerritoryTaiwan
CityTaipei
Period7/09/119/09/11

Keywords

  • game-based learning
  • interactive peer assessment
  • physical education
  • sport

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