Using digital game-based adventure education counseling course to adjust primary students' interpersonal deviant behaviors

Chang Hsin Lin, Ju Ling Shih, Yu Jen Hsu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper designed a digital game-based adventure education counseling course to adjust ten students' interpersonal deviant behaviors at a primary school far from cities in Taiwan. Researchers take quasi-experimental design to investigate the effectiveness after the course with questionnaires, short-Term reflections and feedback forms. The results show that there were significant differences between pretest and posttest results which proved that the course can effectively adjust students' interpersonal deviant behavior and those games were felt satisfied.

Original languageEnglish
Title of host publicationWorkshop Proceedings of the 23rd International Conference on Computers in Education, ICCE 2015
EditorsYing-Tien Wu, Tomoko Kojiri, Siu Cheung Kong, Feiyue Qiu, Hiroaki Ogata, Thepchai Supnithi, Yonggu Wang, Weiqin Chen
PublisherAsia-Pacific Society for Computers in Education
Pages684-691
Number of pages8
ISBN (Electronic)9784990801472
StatePublished - 2015
Event23rd International Conference on Computers in Education, ICCE 2015 - Hangzhou, China
Duration: 30 Nov 20154 Dec 2015

Publication series

NameWorkshop Proceedings of the 23rd International Conference on Computers in Education, ICCE 2015

Conference

Conference23rd International Conference on Computers in Education, ICCE 2015
Country/TerritoryChina
CityHangzhou
Period30/11/154/12/15

Keywords

  • Deviant behaviors
  • Digital adventure education game
  • Group counseling
  • Human relations

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