@inproceedings{23eb5a91385f45d78e08b05ce591d37d,
title = "Using digital game-based adventure education counseling course to adjust primary students' interpersonal deviant behaviors",
abstract = "This paper designed a digital game-based adventure education counseling course to adjust ten students' interpersonal deviant behaviors at a primary school far from cities in Taiwan. Researchers take quasi-experimental design to investigate the effectiveness after the course with questionnaires, short-Term reflections and feedback forms. The results show that there were significant differences between pretest and posttest results which proved that the course can effectively adjust students' interpersonal deviant behavior and those games were felt satisfied.",
keywords = "Deviant behaviors, Digital adventure education game, Group counseling, Human relations",
author = "Lin, {Chang Hsin} and Shih, {Ju Ling} and Hsu, {Yu Jen}",
note = "Funding Information: This study is supported in part by the Ministry of Science and Technology (previously known as National Science Council) of the Republic of China, under NSC 101-2511-S-024-009-MY3.; 23rd International Conference on Computers in Education, ICCE 2015 ; Conference date: 30-11-2015 Through 04-12-2015",
year = "2015",
language = "???core.languages.en_GB???",
series = "Workshop Proceedings of the 23rd International Conference on Computers in Education, ICCE 2015",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "684--691",
editor = "Ying-Tien Wu and Tomoko Kojiri and Kong, {Siu Cheung} and Feiyue Qiu and Hiroaki Ogata and Thepchai Supnithi and Yonggu Wang and Weiqin Chen",
booktitle = "Workshop Proceedings of the 23rd International Conference on Computers in Education, ICCE 2015",
}