[UMEDIA] [2] Toward a Holodeck like edutainment game using wearable device and motion sensors

Tzu Chi Chen, Chuan Feng Chiu, Andrei Klimenko, Timothy K. Shih

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Virtual Reality (VR) has widely infiltrated to our daily life and became a bridge for connecting information and human interaction, behavior and feeling. Using VR technologies to develop Learning Environment is not exceptional but rarely seen a Learning Environment to have misgiving about the experience change during operating and what alteration would happened in design of the Learning Environment in instance of VR experience. In this study, we develop a 3D Edutainment Environment call Holodeck Laboratory (HL), providing several playable stages which is designed with educational contents and binding VR technologies to its structure to increase the presence and Player Experience. We will recruit participants which is familiar with VR Environment and Edutainment Environment or not to participate in a Playing Test for all Stages. We attempt to explain that designing Edutainment Game Stages with consideration of VR condition and Game-Based Learning would enhance the player's Player Experience as well as the learner's problem solving skills and motivation of learning.

Original languageEnglish
Title of host publication2015 8th International Conference on Ubi-Media Computing, UMEDIA 2015 - Conference Proceeedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages242-247
Number of pages6
ISBN (Electronic)9781467382700
DOIs
StatePublished - 12 Oct 2015
Event8th International Conference on Ubi-Media Computing, UMEDIA 2015 - Colombo, Sri Lanka
Duration: 24 Aug 201526 Aug 2015

Publication series

Name2015 8th International Conference on Ubi-Media Computing, UMEDIA 2015 - Conference Proceeedings

Conference

Conference8th International Conference on Ubi-Media Computing, UMEDIA 2015
Country/TerritorySri Lanka
CityColombo
Period24/08/1526/08/15

Keywords

  • Game-Based Learning
  • Human-computer interaction
  • Learning Environment
  • Virtual Reality

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