To develop the ubiquitous adventure RPG (role play game) game-based learning system

Jui Hung Chen, Timothy K. Shih, Jui Yi Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

Now a day, due to the advanced computer and network technologies, we could find that more and more e-learning platforms has been developed. But they may not easily acceptable for learners and to promote their learning motivation efficiently. Game-Based Learning could be a way to attract people to enjoy their learning activities. In this research, we have developed the Ubiquitous Adventure RPG (Role Play Game) Game-Based Learning system. We also make an effort on development the system according to the learning game experience. We hope that the Game-Based Learning system could provide the authentic research example on the Game-Based Learning domain.

Original languageEnglish
Title of host publicationProceedings 2012 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2012
Pages2973-2978
Number of pages6
DOIs
StatePublished - 2012
Event2012 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2012 - Seoul, Korea, Republic of
Duration: 14 Oct 201217 Oct 2012

Publication series

NameConference Proceedings - IEEE International Conference on Systems, Man and Cybernetics
ISSN (Print)1062-922X

Conference

Conference2012 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2012
Country/TerritoryKorea, Republic of
CitySeoul
Period14/10/1217/10/12

Keywords

  • Game-Based Learning
  • Game-Design
  • Learning Design
  • Learning Model
  • Ubiquitous computing

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