To construct the outdoor experience game-based learning system by integrating ubiquitous technologies

Ming Jhe Yang, Jui Hung Chen, Te Hua Wang, Louis R. Chao, Timothy K. Shih

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

E-learning nowadays is getting more and more popular along with the improvement of advanced ubiquitous technologies and wireless network. One obvious example is the outdoor experience learning. The outdoor experience game could help learners to learn the course knowledge by interacting with real-life learning activities. In this paper, we proposed a web-based outdoor experience game-based learning system by integrating the Geography Information System (GIS), Global Position System (GPS) and wireless connection technologies. Both learners and instructors could easily utilize the proposed system functionalities to learn/design the related outdoor experience course content.

Original languageEnglish
Title of host publicationACM 2009 Workshop on Ambient Media Computing, AMC'09, Co-located with the 2009 ACM International Conference on Multimedia, MM'09
Pages77-82
Number of pages6
DOIs
StatePublished - 2009
EventACM 2009 Workshop on Ambient Media Computing, AMC'09, Co-located with the 2009 ACM International Conference on Multimedia, MM'09 - Beijing, China
Duration: 19 Oct 200924 Oct 2009

Publication series

NameACM 2009 Workshop on Ambient Media Computing, AMC'09, Co-located with the 2009 ACM International Conference on Multimedia, MM'09

Conference

ConferenceACM 2009 Workshop on Ambient Media Computing, AMC'09, Co-located with the 2009 ACM International Conference on Multimedia, MM'09
Country/TerritoryChina
CityBeijing
Period19/10/0924/10/09

Keywords

  • GBL
  • GIS
  • GPS
  • Mash-ups
  • Pervasive game

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