The learning effectiveness of pervasive game integrated with inquiry-based navigation system

Shih Hung Hsu, Yen Ru Shi, Ju Ling Shih

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Recently, the application of information technology on the local history teaching has become a most important research topic for the researchers. With information technology, we can bring teaching outside of the classroom, and students can be involved in the situation themselves. But teachers have to design a proper learning content to let students absorb the whole information. This study applied two teaching methods to compare the teaching effectiveness; one is the traditional web-based learning in which teachers provide complete information to the learners; the other is to implement pervasive game into inquiry-based navigation system with which students focus on the leaning contents allocated in routes .provided in the mobile device. In the research, smart phones were used with Open Data Kit (ODK) system and web integration system to let the teachers to extend the teaching environment to outside the classroom. By comparing these two teaching methods, we found out that the learning effectiveness of pervasive game integrated with inquiry-based navigation system is significantly better than traditional teaching method.

Original languageEnglish
Title of host publicationProceedings of the 19th International Conference on Computers in Education, ICCE 2011
Pages414-421
Number of pages8
StatePublished - 2011
Event19th International Conference on Computers in Education, ICCE 2011 - Chiang Mai, Thailand
Duration: 28 Nov 20112 Dec 2011

Publication series

NameProceedings of the 19th International Conference on Computers in Education, ICCE 2011

Conference

Conference19th International Conference on Computers in Education, ICCE 2011
Country/TerritoryThailand
CityChiang Mai
Period28/11/112/12/11

Keywords

  • Inquiry-based learning
  • Mobile learning
  • ODK
  • Pervasive gaming

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