Abstract
Pervasive game is a new type of mobile learning, which adds game mechanism into the traditional mobile learning. It increases the interactions of the players with both the learning environment and mobile technology. In this research, Tainan historical monuments are used to be the activity sites of the game. Markerless augmented reality and social community website are used to sustain gaming collaboration and learning motivation. Pre and post tests, system logs, interviews, and questionnaires are analyzed to investigate the influence and effectiveness of pervasive game in learning Tainan culture.
Original language | English |
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Pages | 387-393 |
Number of pages | 7 |
State | Published - 2013 |
Event | 21st International Conference on Computers in Education, ICCE 2013 - Bali, Indonesia Duration: 18 Nov 2013 → 22 Nov 2013 |
Conference
Conference | 21st International Conference on Computers in Education, ICCE 2013 |
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Country/Territory | Indonesia |
City | Bali |
Period | 18/11/13 → 22/11/13 |
Keywords
- Augmented reality
- Collaborative learning
- Mobile learning
- Pervasive game
- Social community website