The impacts of digital games on learning academic English: A prior knowledge perspective

Guan Lin Lin, Sherry Y. Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In order to help learners improve the grammar concept of academic English, we developed an Academic English Competitive Solitaire Game (AECSG) where learners developed the understanding English academic writing via a problem-solving process. In addition, an empirical study was conduct to investigate how high prior knowledge (HPK)learners and low prior knowledge (LPK)learners reacted to the AECSG. The results indicated that HPK learners had better task scores and got fewer answer card errors in Task 1. Additionally, HPK learners favored to collect large-scaled information with the sentence hint so while LPK learners were keen to collect small-scaled information with the Chinese hint. On the other hand, no significant differences between HPK learners and LPK learners were found for the scores of Task 2. These finding suggested that practice could reduce the gap between LPK learners and HPK learners. In summary, the findings from this study contribute the understandings of how to develop personalized AECSG.

Original languageEnglish
Title of host publicationICCE 2019 - 27th International Conference on Computers in Education, Proceedings
EditorsMaiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, Fu-Yun Yu, Michelle P. Banawan, Ben Chang, Weiqin Chen, Andrei D. Coronel, Swapna Gottipati, H. Ulrich Hoppe, Morris S.Y. Jong, Calvin Liao, Jon Mason, Fan Ouyang, Patcharin Panjaburee, Ma. Mercedes T. Rodrigo, Yanjie Song, Niwat Srisawasdi, Ahmed Tlili, Chengjiu Yin
PublisherAsia-Pacific Society for Computers in Education
Pages560-567
Number of pages8
ISBN (Electronic)9789869721448
StatePublished - 19 Nov 2019
Event27th International Conference on Computers in Education, ICCE 2019 - Kenting, Taiwan
Duration: 2 Dec 20196 Dec 2019

Publication series

NameICCE 2019 - 27th International Conference on Computers in Education, Proceedings
Volume2

Conference

Conference27th International Conference on Computers in Education, ICCE 2019
Country/TerritoryTaiwan
CityKenting
Period2/12/196/12/19

Keywords

  • Competitive digital game-based learning
  • Experience
  • Prior knowledge

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