The impacts of computer literacy and learning enthusiasm on cognitive load in instructional pervasive game

Cheng Ping Chen, Juin Feng Guo, Ju Ling Shih

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Mobile games are different from traditional computer games in terms of their social interactions. Pervasive game (PG) is among one of the mobile games. It has been identified that all computer games have some functions facilitating learning, so as PG. However, it has also been identified that for low prior knowledge and/or less enthusiastic learners, educational games had no more effective than traditional media due to heavy cognitive load. This study intended to examine the effects of prior computer literacy and enthusiasm for cultural exploration on cognitive load. An instructional PG was conducted and a cognitive load inventory was given after the game. Results indicated that both computer literacy and enthusiasm had no effect on cognitive load, only gender, a demographic variable, had an effect. Further research is suggested.

Original languageEnglish
Title of host publicationProceedings - 2013 IEEE 13th International Conference on Advanced Learning Technologies, ICALT 2013
Pages388-392
Number of pages5
DOIs
StatePublished - 2013
Event2013 IEEE 13th International Conference on Advanced Learning Technologies, ICALT 2013 - Beijing, China
Duration: 15 Jul 201318 Jul 2013

Publication series

NameProceedings - 2013 IEEE 13th International Conference on Advanced Learning Technologies, ICALT 2013

Conference

Conference2013 IEEE 13th International Conference on Advanced Learning Technologies, ICALT 2013
Country/TerritoryChina
CityBeijing
Period15/07/1318/07/13

Keywords

  • cognitive load
  • computer literacy
  • instructional pervasive game
  • learning enthusiasm

Fingerprint

Dive into the research topics of 'The impacts of computer literacy and learning enthusiasm on cognitive load in instructional pervasive game'. Together they form a unique fingerprint.

Cite this