Abstract
It has been implemented for a long time about the development of physical adventure education activities. However, there were no papers to discuss the application in technology. This study uses Tuckman stage of team development to develop a digital games course of adventure education and chooses suitable process evaluative tools. Researchers can investigate the changes of members' interactive behaviors and group development with the tools. Finally, this study will use questionnaires to explore the learning effectiveness of adventure education and the satisfaction of the digital games course.
Original language | English |
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Pages | 379-386 |
Number of pages | 8 |
State | Published - 2013 |
Event | 21st International Conference on Computers in Education, ICCE 2013 - Bali, Indonesia Duration: 18 Nov 2013 → 22 Nov 2013 |
Conference
Conference | 21st International Conference on Computers in Education, ICCE 2013 |
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Country/Territory | Indonesia |
City | Bali |
Period | 18/11/13 → 22/11/13 |
Keywords
- Adventure education
- Digital game-based counseling
- Group dynamics