TY - JOUR
T1 - The effects of various multimedia instructional materials on students' learning responses and outcomes
T2 - A comparative experimental study
AU - Lee, Yi Hsuan
AU - Hsiao, Chan
AU - Ho, Chin Husan
PY - 2014/11
Y1 - 2014/11
N2 - We examine whether an e-learning curriculum involving various multimedia instructional materials (MIMs) can stimulate learners' socialness perceptions, and whether the difference in style has a specific effect on the students' emotional states (arousal, pleasure, and flow experience) that consequently affect the students' learning motivations and learning outcomes. We apply an experimental design to three groups of students and compared three types of presentation methods: (a) a PowerPoint presentation (b) a PowerPoint presentation guided by a human-like animated character; (c) a PowerPoint presentation guided by a monster-like animated character. The analysis results show that various types of MIMs result in various social cues that have a significant effect on the students' socialness perceptions, arousal, pleasure, flow experience, learning motivation, and learning outcome. We contribute to the field of e-learning by integrating MIM, social response theory, flow theory, and learning theory into an innovative model, which sheds light on the perspective that the three groups of various MIMs stimulate an emotional state of students and maximize their learning outcomes. Therefore, when designing the e-learning curricula with animated characters, we recommend that teachers consider how these designs affect students' emotional responses to ensure the best learning outcomes.
AB - We examine whether an e-learning curriculum involving various multimedia instructional materials (MIMs) can stimulate learners' socialness perceptions, and whether the difference in style has a specific effect on the students' emotional states (arousal, pleasure, and flow experience) that consequently affect the students' learning motivations and learning outcomes. We apply an experimental design to three groups of students and compared three types of presentation methods: (a) a PowerPoint presentation (b) a PowerPoint presentation guided by a human-like animated character; (c) a PowerPoint presentation guided by a monster-like animated character. The analysis results show that various types of MIMs result in various social cues that have a significant effect on the students' socialness perceptions, arousal, pleasure, flow experience, learning motivation, and learning outcome. We contribute to the field of e-learning by integrating MIM, social response theory, flow theory, and learning theory into an innovative model, which sheds light on the perspective that the three groups of various MIMs stimulate an emotional state of students and maximize their learning outcomes. Therefore, when designing the e-learning curricula with animated characters, we recommend that teachers consider how these designs affect students' emotional responses to ensure the best learning outcomes.
KW - Animated characters
KW - Flow experience
KW - Learning motivation
KW - Learning outcome
KW - Multimedia instructional materials
KW - Socialness perceptions
UR - http://www.scopus.com/inward/record.url?scp=84906537120&partnerID=8YFLogxK
U2 - 10.1016/j.chb.2014.07.041
DO - 10.1016/j.chb.2014.07.041
M3 - 期刊論文
AN - SCOPUS:84906537120
SN - 0747-5632
VL - 40
SP - 119
EP - 132
JO - Computers in Human Behavior
JF - Computers in Human Behavior
ER -