@inproceedings{3ba72a905c30429e8cf20ea7a236ce26,
title = "The effects of using embodied interactions to improve learning performance",
abstract = "In order to let students learn authentically, we provide an opportunity for them to learn naturally and apply knowledge by adding authentic learning experience in classrooms. We wanted to know whether integrating embodied interactions in authentic learning can enhance authentic learning experience, and even improve learning performance. In this research, we proposed a near-authentic environment that students can engage in a designed situation with their body movements. This study analyzed how this learning mechanic could enhance learning motivation or performance. We observed the subjects' perceptions of learning experience through the designed activity and examine whether they were engaging. This research uncovered that their intrinsic motivation was relatively high in this activity and there were some interesting behaviors among students' interactions.",
keywords = "authentic learning experience, digital learning playground, embodied cognition, Kinect",
author = "Lee, {Wan Ju} and Huang, {Chi Wen} and Wu, {Chia Jung} and Huang, {Shing Tsaan} and Chen, {Gwo Dong}",
year = "2012",
doi = "10.1109/ICALT.2012.104",
language = "???core.languages.en_GB???",
isbn = "9780769547022",
series = "Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012",
pages = "557--559",
booktitle = "Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012",
note = "12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012 ; Conference date: 04-07-2012 Through 06-07-2012",
}