The effects of drug experience on learners' reaction to a game-based anti-drug system

Jen Hang Wang, Chang Mai Huang, Sherry Y. Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this study, we proposed a game-based anti-drug system to assist people to understand the danger of drug abuse. In addition, we also examined how people's drug experience affected their reactions to the game-based anti-drug system. Thirty people, aged from 23 to 39, participated in this study and was classified into two groups, i.e., addictive people (N=14) and non-Addictive people (N=16). Log files and a perception questionnaire were employed to collect and analyze participants' learning behaviors and learning perceptions, respectively. The results revealed that drug experience might affect people's reactions to the game-based anti-drug system. More specifically, the addictive people more focused on anti-drug materials while the non-Addictive people emphasized on digital games, regardless of learning behaviors or learning perceptions.

Original languageEnglish
Title of host publicationWorkshop Proceedings of the 23rd International Conference on Computers in Education, ICCE 2015
EditorsYing-Tien Wu, Tomoko Kojiri, Siu Cheung Kong, Feiyue Qiu, Hiroaki Ogata, Thepchai Supnithi, Yonggu Wang, Weiqin Chen
PublisherAsia-Pacific Society for Computers in Education
Pages55-62
Number of pages8
ISBN (Electronic)9784990801472
StatePublished - 2015
Event23rd International Conference on Computers in Education, ICCE 2015 - Hangzhou, China
Duration: 30 Nov 20154 Dec 2015

Publication series

NameWorkshop Proceedings of the 23rd International Conference on Computers in Education, ICCE 2015

Conference

Conference23rd International Conference on Computers in Education, ICCE 2015
Country/TerritoryChina
CityHangzhou
Period30/11/154/12/15

Keywords

  • Anti-drug materials
  • Drug experience
  • Game-based learning

Fingerprint

Dive into the research topics of 'The effects of drug experience on learners' reaction to a game-based anti-drug system'. Together they form a unique fingerprint.

Cite this