@inproceedings{b2e27b99dd13414ab8ca16bb5281e385,
title = "The Effect of Gamification with Self-Regulated Approach to Promoting Nursing Students{\textquoteright} Leopold{\textquoteright}s Maneuvers Performance",
abstract = "Fetal appearance and proper position evaluation are crucial for determining the best labor treatments. Healthcare or midwifery nurses, require knowledge about the fetus's position and health to make decisions on whether to induce labor. In addition, attending to the patient's needs throughout labor is essential. The fetal positioning and monitoring process may be uncovered with the use of Leopold's techniques. Students find it challenging to apply what they learn in the classroom to real-world challenges since standard training lacks chances for clinical experience and application. This study aims to investigate the impact of integrating online game-based environments with gamification and a self-regulated learning (SRL) strategy on nursing students' Leopold's maneuvers skills. The use of games as a learning tool in education has gained popularity due to its ability to provide a playful and motivating experience for students, as well as fostering cooperation among them. However, the application of game-based learning and gamification in nursing skill instruction remains understudied. The researchers propose integrating an online game-based environment called Gather with gamification features and a self-regulated learning strategy for nursing students. The self-regulated learning approach in this study includes goal setting, performing tasks with gamification elements such as points, badge, leaderboards, and self-evaluation. An experiment will be conducted at a nursing school in a Taiwan university using a quasi-experimental design to investigate the learning performance, motivation, self-efficacy and perceptions.",
keywords = "Gamification, Leopold{\textquoteright}s maneuvers, nursing education, online game-based environment, self-regulated learning",
author = "Intan Setiani and Chang, {Ching Yi} and Yang, {Jie Chi}",
note = "Publisher Copyright: {\textcopyright} 2023 Asia-Pacific Society for Computers in Education.; 31st International Conference on Computers in Education, ICCE 2023 ; Conference date: 04-12-2023 Through 08-12-2023",
year = "2023",
month = dec,
language = "???core.languages.en_GB???",
series = "31st International Conference on Computers in Education, ICCE 2023 - Proceedings",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "63--71",
editor = "Ju-Ling Shih and Akihiro Kashihara and Weiqin Chen and Weiqin Chen and Hiroaki Ogata and Ryan Baker and Ben Chang and Seb Dianati and Jayakrishnan Madathil and Yousef, {Ahmed Mohamed Fahmy} and Yuqin Yang and Hafed Zarzour",
booktitle = "31st International Conference on Computers in Education, ICCE 2023 - Proceedings",
}