TY - JOUR
T1 - The Effect of Augmented Reality and Virtual Reality on Inducing Anxiety for Exposure Therapy
T2 - A Comparison Using Heart Rate Variability
AU - Tsai, Chai Fen
AU - Yeh, Shih Ching
AU - Huang, Yanyan
AU - Wu, Zhengyu
AU - Cui, Jianjun
AU - Zheng, Lirong
N1 - Publisher Copyright:
© 2018 Chai-Fen Tsai et al.
PY - 2018
Y1 - 2018
N2 - Claustrophobia is an anxiety disorder characterized by the fear of enclosed spaces. Although medication treatment can effectively control symptoms, the effects quickly disappear once medication is discontinued. Many studies have shown that combining psychotherapy and medication is more efficacious than solely using medication. However, the weaknesses of the traditional psychotherapy are that it is time-consuming and expensive. Alternatively, vivo exposure therapy is proposed in which anxiety is gradually triggered with stimuli. Targeting claustrophobia is diagnosed using the traditional method, and this study established virtual reality (VR) and augmented reality (AR) environments consistent with claustrophobic characteristics, comparing the two using an experimental process to examine whether VR and AR environments are equally capable of triggering anxiety in participants. This study further analysed the efficacies of VR and AR by measuring changes in participant's heart rates variability (HRV) and examining data from survey questionnaires. HRV results indicated that the proposed VR system and AR system were both able to trigger anxiety. Furthermore, the AR environment produced a stronger experience for the participants and caused physiological reactions more evident than those caused by the VR environment. Regarding the anxiety questionnaire, the participants suggested that their anxiety was significantly higher in the VR environment than in the AR environment.
AB - Claustrophobia is an anxiety disorder characterized by the fear of enclosed spaces. Although medication treatment can effectively control symptoms, the effects quickly disappear once medication is discontinued. Many studies have shown that combining psychotherapy and medication is more efficacious than solely using medication. However, the weaknesses of the traditional psychotherapy are that it is time-consuming and expensive. Alternatively, vivo exposure therapy is proposed in which anxiety is gradually triggered with stimuli. Targeting claustrophobia is diagnosed using the traditional method, and this study established virtual reality (VR) and augmented reality (AR) environments consistent with claustrophobic characteristics, comparing the two using an experimental process to examine whether VR and AR environments are equally capable of triggering anxiety in participants. This study further analysed the efficacies of VR and AR by measuring changes in participant's heart rates variability (HRV) and examining data from survey questionnaires. HRV results indicated that the proposed VR system and AR system were both able to trigger anxiety. Furthermore, the AR environment produced a stronger experience for the participants and caused physiological reactions more evident than those caused by the VR environment. Regarding the anxiety questionnaire, the participants suggested that their anxiety was significantly higher in the VR environment than in the AR environment.
UR - http://www.scopus.com/inward/record.url?scp=85058616900&partnerID=8YFLogxK
U2 - 10.1155/2018/6357351
DO - 10.1155/2018/6357351
M3 - 期刊論文
C2 - 30595830
AN - SCOPUS:85058616900
SN - 2040-2295
VL - 2018
JO - Journal of Healthcare Engineering
JF - Journal of Healthcare Engineering
M1 - 6357351
ER -