The clusters of gaming behavior in MMORPG: A case study in taiwan

Shih Ting Wang, Jie Chi Yang, Sherry Y. Chen, Wen Chi Kuo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

The aim of this study is to investigate the relationship between online gaming behavior and special underlying social group structures through the use of player information of a certain MMORPG. Data were collected from the logs of an MMORPG in 2011, recording five types of gaming behaviors, player gender, avatar gender and avatar occupation types to investigate whether different avatars affect gaming behavior. This study includes 1,727 male players and 656 female players. The results indicate that the six-cluster model has the goodness of model fit. Different clusters differ in the five different types of gaming behaviors and the choice of avatar gender and occupations. This result shows that different avatar roles will influence players' gaming behaviors.

Original languageEnglish
Title of host publicationProceedings of the 2012 IIAI International Conference on Advanced Applied Informatics, IIAIAAI 2012
Pages263-266
Number of pages4
DOIs
StatePublished - 2012
Event1st IIAI International Conference on Advanced Applied Informatics, IIAIAAI 2012 - Fukuoka, Japan
Duration: 20 Sep 201222 Sep 2012

Publication series

NameProceedings of the 2012 IIAI International Conference on Advanced Applied Informatics, IIAIAAI 2012

Conference

Conference1st IIAI International Conference on Advanced Applied Informatics, IIAIAAI 2012
Country/TerritoryJapan
CityFukuoka
Period20/09/1222/09/12

Keywords

  • Cluster
  • Gaming behavior
  • Latent class model
  • MMORPG

Cite this