The change of interpersonal relationship for group development in digital game-based adventure education course

Chang Hsin Lin, Yu Jen Hsu, Ju Ling Shih, Chia Chun Tseng

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The development of physical adventure education activities has existed for a long time. However, there was little research concerning its applications and developments with technology. This research designed a digital game-based adventure education course with Tuckman's stages of group development. Six traditional adventure education activities were chosen to be developed into digital forms by Unity3D and were developed into three different platforms: desktop computers, tablets, and motion-sensing devices. Bales interaction process analysis was used to observe the development of group interactions of the participants during the experiment. The results showed that the interpersonal relationships between participants in groups can be effectively improved after the course.

Original languageEnglish
Title of host publicationWorkshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014
EditorsThepchai Supnithi, Siu Cheung Kong, Ying-Tien Wu, Tomoko Kojiri, Chen-Chung Liu, Hiroaki Ogata, Akihiro Kashihara
PublisherAsia-Pacific Society for Computers in Education
Pages563-570
Number of pages8
ISBN (Electronic)9784990801427
StatePublished - 2014
Event22nd International Conference on Computers in Education, ICCE 2014 - Nara, Japan
Duration: 30 Nov 20144 Dec 2014

Publication series

NameWorkshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014

Conference

Conference22nd International Conference on Computers in Education, ICCE 2014
Country/TerritoryJapan
CityNara
Period30/11/144/12/14

Keywords

  • Adventure education
  • Digital game-based learning
  • Group development
  • Interaction process analysis

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