@inproceedings{e33a2ace47e6435cb2bc63691b0f2edc,
title = "The change of interpersonal relationship for group development in digital game-based adventure education course",
abstract = "The development of physical adventure education activities has existed for a long time. However, there was little research concerning its applications and developments with technology. This research designed a digital game-based adventure education course with Tuckman's stages of group development. Six traditional adventure education activities were chosen to be developed into digital forms by Unity3D and were developed into three different platforms: desktop computers, tablets, and motion-sensing devices. Bales interaction process analysis was used to observe the development of group interactions of the participants during the experiment. The results showed that the interpersonal relationships between participants in groups can be effectively improved after the course.",
keywords = "Adventure education, Digital game-based learning, Group development, Interaction process analysis",
author = "Lin, {Chang Hsin} and Hsu, {Yu Jen} and Shih, {Ju Ling} and Tseng, {Chia Chun}",
year = "2014",
language = "???core.languages.en_GB???",
series = "Workshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "563--570",
editor = "Thepchai Supnithi and Kong, {Siu Cheung} and Ying-Tien Wu and Tomoko Kojiri and Chen-Chung Liu and Hiroaki Ogata and Akihiro Kashihara",
booktitle = "Workshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014",
note = "22nd International Conference on Computers in Education, ICCE 2014 ; Conference date: 30-11-2014 Through 04-12-2014",
}