The above-average effect and its implications on feedback design for educational game systems

Qiang Miao, Jie Chi Yang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This study proposes a data-driven feedback mechanism for an educational game system to address the discrepancy arising from the cognitive dissonance between perceived and actual performance on cognitive tasks during learning. By making the dissonance visible, the feedback mechanism enables the students to stay informed of their ongoing performance in comparison with that of their peers, thus motivated to respond with actions correspondingly and constructively.

Original languageEnglish
Title of host publicationDoctoral Student Consortium (DSC) - Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014
EditorsBen Chang, Hiroaki Ogata, Xiaoqing Gu, Chen-Chung Liu, Siu Cheung Kong, Weiqin Chen, Akihiro Kashihara
PublisherAsia-Pacific Society for Computers in Education
Pages29-32
Number of pages4
ISBN (Electronic)9784990801434
StatePublished - 2014
Event22nd International Conference on Computers in Education, ICCE 2014 - Nara, Japan
Duration: 30 Nov 20144 Dec 2014

Publication series

NameDoctoral Student Consortium (DSC) - Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014

Conference

Conference22nd International Conference on Computers in Education, ICCE 2014
Country/TerritoryJapan
CityNara
Period30/11/144/12/14

Keywords

  • Above-average effect
  • Behavioral change
  • Feedback
  • Game design
  • Motivation
  • Peer comparison

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