Students' competitive preferences on multiple mice classroom interactive environment

Ben Chang, Chien Wen Chen, Spes Ho

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this study, a competitive multiple mice classroom learning environment is designed to afford the students' classroom information technology accessibility and to provide a social interaction platform for the teachers and students. One hundred and one 8th grade students from three classes participated in the pilot study with the English vocabulary memorizing subject. All the students interacted with their peers on the large shared display moving their mouse simultaneously. Two competitive modes, individual task competition and group rush competition, were implemented. The results indicate the system usability is acceptable and the classroom atmosphere changed dramatically through competition.

Original languageEnglish
Title of host publicationProceedings of the 18th International Conference on Computers in Education
Subtitle of host publicationEnhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010
Pages577-579
Number of pages3
StatePublished - 2010
Event18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010 - Putrajaya, Malaysia
Duration: 29 Nov 20103 Dec 2010

Publication series

NameProceedings of the 18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010

Conference

Conference18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010
Country/TerritoryMalaysia
CityPutrajaya
Period29/11/103/12/10

Keywords

  • Classroom face-to-face learning activity
  • Multiple mice game

Fingerprint

Dive into the research topics of 'Students' competitive preferences on multiple mice classroom interactive environment'. Together they form a unique fingerprint.

Cite this