Keyphrases
Competitive Game
100%
Historical Context
100%
Gaming Strategies
100%
Learning Effectiveness
50%
Student Groups
50%
Student Learning
50%
Game-based Learning
50%
Learning Model
50%
Test Evaluation
50%
Creative Thinking
50%
Steam
50%
Physics Science
50%
Computational Thinking
50%
Instructional Design
50%
Learning Scenario
50%
Natural Sciences
50%
Student Critical Thinking
50%
Problem-solving Skills
50%
Interdisciplinary Learning
50%
Qualitative Research Methods
50%
Age of Discovery
50%
Computational Problems
50%
Student's Personality Traits
50%
Cooperative Gaming
50%
Social Sciences
Cooperative
100%
Student Learning
50%
Creative Thinking
50%
Mathematics
50%
Pretest
50%
Natural Science
50%
Computational Thinking
50%
Instructional Design
50%
Research Results
50%
Critical Thinking
50%
Personality Trait
50%
Qualitative Research Method
50%
Age of Discovery
50%
Test Evaluation
50%
Game-Based Learning
50%
Psychology
Gaming
100%
Learning Model
50%
Creative Thinking
50%
Critical Thinking
50%
Personality Trait
50%
Qualitative Research Method
50%
Computer Science
Historical Context
100%
Research Results
50%
game based learning
50%
Computational Thinking
50%
Instructional Designs
50%
Computational Problem
50%