Simulation study for the performance impacts of video multicast caused by in-cast in cloud computing environment

Yen Wen Chen, Yuan Sing Ho, Chung Chen Sun

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Cloud computing is becoming one of the most convenient ways for information services through network accesses. In this paper, we describe the architecture of cloud computing and discuss the issue of in-cast, which may downgrade the transmission performance when the number of simultaneous transmission servers is getting larger. The in-cast transmission may introduce the out of sequence of packet delivery and may reduce the system throughput. This paper constructs the software environment to simulate the performance of video streaming services delivered by the servers in cloud. We first examine the performance of the out of sequence issue of packet transmission when the Hashed Credit Fair (HCF) algorithm was applied and investigate the multicast performance of video streaming service with respect to the numbers of servers. With the increasing of the number of servers, we note that transmission performance is not improved, on the contrary, the system throughput downgrades sharply. We believe the simulation results of this paper will be helpful for the design of cloud video multicast services.

Original languageEnglish
Title of host publicationAdvanced Materials, Mechanics and Industrial Engineering
PublisherTrans Tech Publications Ltd
Pages677-681
Number of pages5
ISBN (Print)9783038351795
DOIs
StatePublished - 2014
Event4th International Conference on Mechanics, Simulation and Control, ICMSC 2014 - Moscow, Russian Federation
Duration: 21 Jun 201422 Jun 2014

Publication series

NameApplied Mechanics and Materials
Volume598
ISSN (Print)1660-9336
ISSN (Electronic)1662-7482

Conference

Conference4th International Conference on Mechanics, Simulation and Control, ICMSC 2014
Country/TerritoryRussian Federation
CityMoscow
Period21/06/1422/06/14

Keywords

  • Cloud computing
  • Flow control
  • In-cast
  • Performance simulation
  • Video streaming

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