Keyphrases
Active Learning
100%
Observation Model
100%
Body Movement
100%
Self-observation
100%
Motivation
50%
Learning Environment
50%
Learning Activities
50%
Role-play
50%
Virtual Environment
50%
Elementary School Students
50%
Situated Learning
50%
Learner Behavior
50%
Social Collaboration
50%
Learning Engagement
50%
Learning Results
50%
Contextual Learning
50%
Social Roles
50%
System Potential
50%
Speech Commands
50%
Engaged Learning
50%
Movement Interfaces
50%
Student Image
50%
Learning Focus
50%
Fourth Grade
50%
Virtual Avatar
50%
Arts and Humanities
Body Movement
100%
Active Learning
100%
Enjoyment
100%
Learning Environment
50%
Case Study
50%
Contextual
50%
Role-Playing
50%
Virtual
50%
Avatar
50%
Virtual Reality
50%
Social Engagement
50%
Learner behaviour
50%
Situated Learning
50%
Computer Science
Active Learning
100%
Learning Experiences
50%
Case Study
50%
Virtual Environments
50%
Situated Learning
50%
Learning Result
50%
Psychology
Case Study
100%
Role-Playing
100%
Social Engagement
100%
Social Sciences
Self-Observation
100%
Educational Environment
50%
Case Study
50%
Social Engagement
50%
Role Playing
50%