TY - GEN
T1 - Robot with Embodied Interactive Modes as a Companion Actor in Journey of Digital Situational Learning Environment and its Effect on Students’ Learning Performance
AU - Hakim, Vando Gusti Al
AU - Yang, Su Hang
AU - Wang, Jen Hang
AU - Yen, Chiu Chen
AU - Yeh, Lung
AU - Chen, Gwo Dong
N1 - Publisher Copyright:
© 2021 29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings. All rights reserved
PY - 2021/11/22
Y1 - 2021/11/22
N2 - When learning in a drama for situational learning, students need to solve the simulated problems encountered in the real world and may need a companion to guide and help them finish the drama journey. Due to the engagement, real-time feedback, and curiosity that a robot can bring, it can become an interesting actor companion to make drama performance more attractive. Additionally, physical interaction offered by the robot can make students learn through embodied interactions according to the situation and time. Therefore, this study proposes a learning approach, where student actors and the robot are immersed in digital drama scenarios, play drama, and interact with robots, scenarios, and virtual objects inside the digital situational learning environment. To evaluate the effectiveness of the proposed approach, a quasi-experiment was conducted in an English as a second language course for junior high school students. Three classes of students were assigned with different experimental instructions of learning with a robot actor in a situational learning environment. The experiment results showed that a tangible robot with more interactions significantly impacted students’ learning performance. Questionnaire results revealed that students’ learning motivation and engagement were improved when a robot actor with embodied interactive modes, including context-related oral interaction, touch interaction, and gesture interaction, was employed inside the digital situational learning environment.
AB - When learning in a drama for situational learning, students need to solve the simulated problems encountered in the real world and may need a companion to guide and help them finish the drama journey. Due to the engagement, real-time feedback, and curiosity that a robot can bring, it can become an interesting actor companion to make drama performance more attractive. Additionally, physical interaction offered by the robot can make students learn through embodied interactions according to the situation and time. Therefore, this study proposes a learning approach, where student actors and the robot are immersed in digital drama scenarios, play drama, and interact with robots, scenarios, and virtual objects inside the digital situational learning environment. To evaluate the effectiveness of the proposed approach, a quasi-experiment was conducted in an English as a second language course for junior high school students. Three classes of students were assigned with different experimental instructions of learning with a robot actor in a situational learning environment. The experiment results showed that a tangible robot with more interactions significantly impacted students’ learning performance. Questionnaire results revealed that students’ learning motivation and engagement were improved when a robot actor with embodied interactive modes, including context-related oral interaction, touch interaction, and gesture interaction, was employed inside the digital situational learning environment.
KW - Digital situational learning environment
KW - Drama-based learning
KW - Embodied interaction
KW - Human-robot interaction
KW - Situated learning
KW - Social robot
UR - http://www.scopus.com/inward/record.url?scp=85126629956&partnerID=8YFLogxK
M3 - 會議論文篇章
AN - SCOPUS:85126629956
T3 - 29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings
SP - 441
EP - 450
BT - 29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings
A2 - Rodrigo, Maria Mercedes T.
A2 - Iyer, Sridhar
A2 - Mitrovic, Antonija
A2 - Cheng, Hercy N. H.
A2 - Kohen-Vacs, Dan
A2 - Matuk, Camillia
A2 - Palalas, Agnieszka
A2 - Rajenran, Ramkumar
A2 - Seta, Kazuhisa
A2 - Wang, Jingyun
PB - Asia-Pacific Society for Computers in Education
T2 - 29th International Conference on Computers in Education Conference, ICCE 2021
Y2 - 22 November 2021 through 26 November 2021
ER -