@inproceedings{ef1bcdbd2dc14116922a85a3e73860f0,
title = "Revised computer game attitude scale",
abstract = "In order to fit students' needs, an accurate computer game attitude scale is needed so teachers and researchers can know among their students who can really benefit from the use of educational games. In this paper, the research team analyzes 218 students' responses of a revised computer game attitude scale and finds their computer game attitude relationships and differences among gender, grade, preferred gaming way and game playing experience.",
keywords = "Educational games, Elementary school students, Gender issue, Post-secondary school students",
author = "Maiga Chang and Rita Kuo and Liu, {Eric Zhi Feng}",
year = "2014",
language = "???core.languages.en_GB???",
series = "Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "598--607",
editor = "Hiroaki Ogata and Lara Lomicka-Anderson and Ching-Sing Chai and Regine Hampel and Yusuke Hayashi and Julita Vassileva and Chen-Chung Liu and Wenli Chen and Jack Hsu and Yu-Ju Lan and Jon Mason and Masanori Yamada and Hsin-Yih Shyu and Amali Weerasinghe and Ying-Tien Wu and Li Zhang and Kinshuk and Yukihiro Matsubara and Yongwu Miao and Hiroaki Ogata and Kong, {Siu Cheung} and Maiga Chang and Jong, {Morris S. Y.} and Rita Kuo and Robby Robson and Barbara Wasson and Akihiro Kashihara and Ulrike Cress and Marc Jansen and Jun Oshima and Chengjiu Yin and Jianwei Zhang and Clark Chinn",
booktitle = "Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014",
note = "22nd International Conference on Computers in Education, ICCE 2014 ; Conference date: 30-11-2014 Through 04-12-2014",
}